Ruin
Hopes & Dreams
- Joined
- Sep 8, 2013
- Messages
- 9,360
- Reaction score
- 7,389
- Points
- 113
- Age
- 30
- Location
- Right where I want you
- PSN
- MobileSuitGolurk
- XBL
- NNID: MobileSuitGolurk
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							chapter 4
 
			
		
	
		
	
		
	
										
											
	
										
									
								
							Everything after chapter 2 makes the game completely awesome in TTYD.
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							Uh, sure, the game is pretty easy. Only the final boss ever gave me trouble (Bonetail was nothing in comparison). Whether that in itself is a flaw is subjective, though I think difficulty spikes in story-required fights are a real flaw and the final boss is definitely that. I will always defend Megaman Battle Network's combat and those games were easy. The optional superbosses became cake after players labbed out the best decks and learned the enemy patterns.
Meh, I never liked the wandering-around parts. This is a RPG, not a platformer, so it doesn't engage me. Again, subjective, but give me all that condensed story and neat little gimmicks.the biggest problem with ttyd is the significant lowering of scale, combined with the incredible amounts of backtracking and padding that shoot the game's pacing in the foot. it's stuff you don't notice when you're nine but when you're twenty it smacks you in the face
areas in general were much smaller in TTYD and it made the game feel a lot less ambitious, even if it was trying to tell ~a story~ or whatever. You had entire chapters locked off to single areas that weren't that big and weren't that interesting, even if they were sound in concept. It removes a lot of the ability to really stretch your legs and explore the areas since most of them were very small, very dense, and full of stuff the game was gonna point you to regardless.
Do I want to jump around in my not-platformer avoiding fights because they're all the same and picking up some items that someone relevant needs? You decide.Do I enjoy the idea of flying wrestlemania and soul-stealing Vince McMahon and Rock Hogan the Bird? yes. Do I want a chapter that's nothing but gimmick fights with little variation or interesting events happening in-between? fuck no that's shit.
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that said i can still play paper mario 64, i did last year even and I still find a lot to like about it!
it has good areas! good music! good bosses! Bowser being a fun and credible villain without being a fucking joke!
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
				
		