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A late night update by Lab Zero CEO Peter Batholow gave a good deal of new information about how the company plans to move forward with completion of the work/rewards outlined in the IGG campaign.
- Work on Big Band is nearly done, but they're behind schedule due to unforeseen circumstances.
- Autumn Games has authorized the temporary re-hiring of contractor Chris Glass, who will help make sure lobbies reach consoles in a timely manner. He will also help with some of the general programming load so that Mike can concentrate on the game's design, and this should accelerate the production schedule noticeably.
- Big Band will be released for both consoles and PC in March. The decision by Lab Zero to release all future characters simultaneously means that once characters are, "done," they will remain in the PC beta for the 4-6 weeks it takes for the console patch to be approved.
- Big Band's stage music will feature real saxophone.
- Previously, Lab Zero had planned to wait until the very end of production to ship out physical rewards. They have changed their minds on this, however, and will ship out physical rewards sooner rather than later, with the only exception being the physical OST, which won't actually be, "complete," until the game wraps production (after Robo Fortune).