I'm primarily on console, but recently I've been playing here and there on PC. I don't get access all the time, but when I'm on most US players aren't on. If I get the chance to hop on when you're on, I'd be down for some unsolicited advice :)Zid are you still stuck on console? If you are you should probably be playing @Adeveis @ShakyFingers and @PME as much as possible since they're the best players on console atm (if there's someone obvious I'm missing there don't shoot me, I'm kind of out of the loop as far as console players go). If you're on PC hit me up, I'm not a fan of sets but I'd be willing to bite the bullet on that to get you back up to full power. I know you don't talk a lot but I could give you all sorts of unsolicited advice.
You can, as long as you're close enough. That's why I don't really use that setup to bring Peacock in that much anymore. I prefer to land a hit as Double then combo into s.HP and tag cancel to Peacock. I think I only used it against you like once and only because I was getting desperate.
I've been trying to throw more in neutral. It's in one of the above posts, how I need to use it more, but I keep forgetting. I have been doing it more, but I still need to really work on it.
Most combos in ST end up being a couple hits long, even with multi hitting specials and supers. Like, I think Boxer's combo is like c.lp, c.lp, s.lp, rush punch, super (5 hits), so it's like a 9 hit combo. The main important bits of ST (from what I gathered) are like the setups and OS's. One for boxer is landing a grab, which after the opponent gets out of you can walk forward and throw out a meaty lp and then loop back into the grab. It's I think a 0 frame grab with like a 1 or 2 frame tech window, and you can throw off the timing by doing two c.lp's instead. Do that like 3 or 4 times and they're dead.
I actually wasn't running around with an ABC combo with Fukua, I just kept dropping my combo. It's weird timing that I have a hard time getting used to, same reason I give up learning Peacock combos. I am actively practicing the combo, but it's just... hard for me. I don't know why it's so hard.
I don't know what buttons to really be pressing, though. I've been trying to play her for a few months now. I just don't want it to take this long to get better, I want to be able to pick up characters faster than this. I just have to figure out how to learn faster. It's what top players do, when they have a game for like an hour and then win a tournament with that character. Maybe playing more games is the key, but for now I want my Fukua ready for Combo Breaker.
... I didn't think about it like that. You're right. I'm getting the hit often enough. I still feel really lost when in neutral, but maybe the confidence of a reliable combo would help alleviate that.
Do c.LKx2. It's hit confirmable and +4 on block.
I saw this and cried with you. I figured it was an accident, but it was still sad to watch.
That was legitimately cool to watch that exchange.One really cool thing @mcpeanuts did was, at one point I was starting to build some momentum (which I desperately needed), and his Big Band was coming in. I knew he knew I wanted to press my advantage, so he did drum super on incoming. I blocked it and kept him in the corner, and he DHC'd to Lenny. Like he thought, I really wanted to press my momentum, so I landed with j.hk, and he read it with MP Bang into super and basically won that game. That was super cool. Good shit, peanuts. He also grabbed me a bunch.
Mentally, do you do anything to prepare yourself for the match? I have a small routine that used to center me and make sure I was engrossed in the match and not on any negative or overconfident feelings. I do it inbetween every game. Maybe start doing something like that to center yourself?
No, not really. I didn't know people did that. I usually just jump right in. What kind of routine do you do? I don't even know where I would start something like that.
I usually have a hard time asking for this type of thing. I had someone who was cheering me on, but they weren't there for the start of the match. I don't know if that would have made a difference, but it may have.
That's true. I don't feel like I deserved to be there with how I played, but I was there. I placed for the first time since... oh, god, how long has it been... I think the last time was the NEC before last, when I played Wing in Top 8. This tourney was actually the first time in a long time that I felt I played any part of it at my best.
No, not really. I didn't know people did that. I usually just jump right in. What kind of routine do you do? I don't even know where I would start something like that.
Edit: Well... actually, I have been playing Megalovania during matches. Just hearing it pumps me up for the match. I didn't have it ready, though, I was just using game sound. It's sorta like a routine though, kinda.
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tbh I don't think there should have been psychological damage here. Sonic doesn't like to play trio or even duo against teams, especially not against Bella where your assist can die in a hit. His advice to me before I played you was to play solo actually, and when I picked trio anyways he told me "you do realize if you get touched you're going to die, right?" Bella is also one of the characters he's put the most time into and one of the character's he's strongest with. I wouldn't interpret his solobella pick as "I'm better than you with this solo character without even maining her", it's specifically something he did because he didn't feel confident in the matchup with his Filia team.I switched in the first place because I didn't want him beating my Bella with his and doing any more psychological damage than normal, but I think I psyched myself out. I ran away from the challenge because I assumed he'd win. Playing a match and assuming the opponent will win is basically letting them win for free. I should have fought him for Bella.
Thanks. You gave me a lot of trouble the last time we played online prior to this tournament, so I put a lot of thought into what I would do if I ran into you in tournament.One really cool thing @mcpeanuts did was, at one point I was starting to build some momentum (which I desperately needed), and his Big Band was coming in. I knew he knew I wanted to press my advantage, so he did drum super on incoming. I blocked it and kept him in the corner, and he DHC'd to Lenny. Like he thought, I really wanted to press my momentum, so I landed with j.hk, and he read it with MP Bang into super and basically won that game. That was super cool. Good shit, peanuts. He also grabbed me a bunch.
I didnt know any of that. I will keep that in mind next time. I thought he was doing it to fuck with me, which fucked me up. That would explain our pregame exchange. I asked him if he was gonna get more points, and he said he wouldn't go for them. It's because he was taking me seriously, not just trolling.tbh I don't think there should have been psychological damage here. Sonic doesn't like to play trio or even duo against teams, especially not against Bella where your assist can die in a hit. His advice to me before I played you was to play solo actually, and when I picked trio anyways he told me "you do realize if you get touched you're going to die, right?" Bella is also one of the characters he's put the most time into and one of the character's he's strongest with. I wouldn't interpret his solobella pick as "I'm better than you with this solo character without even maining her", it's specifically something he did because he didn't feel confident in the matchup with his Filia team.
Huh? I take two out of the three games I win against Shade after Bella dies and it's Fukua alone vs two characters, and the only game I won off of Diablos was after it's Fukua vs the whole team by herself. She's not amazing, I obviously need to lab out basic mistakes, but she did function on her own.
The main problem this set came down to me still being bad at calling assist. The first two games I won clean, so there's not much to cover there.
Overall, I think I played this match well. I did all the things I wanted to do, and I did them right. That isn't to say I was without mistakes, obviously.
Lazy matches were really quick. When I make a mistake, I don't get too many more chances to play. It should also be noted that this is my first time playing him. I'm also a really bad study, so I usually don't put effort into researching players. I knew his name was up there, but I didn't even know which characters he played before that day.
There is one thing I want to ask from those first two games. In game 1 you get a chance at a midscreen assist kill and you go for run stop loops and drop the combo. Is that the best midscreen assist kill option for Bella? Thought there was something she could do with c.MK that was more consistent. I can't remember. Sage still has all of them on his Youtube channel I think.
You don't have any way to beat j.MK xx Sekhmet j.L j.M? What about... block? Sekhmet j.M isn't safe on block. Granted, this opens up the option of the Eliza player just doing j.MK at you uncontested, but you need to appreciate that it's a big risk on the Eliza player's part. I'm sure Killjoy was only willing to take this risk because after 2 games he saw that you always tried to do something after blocking and pushblocking a jump in.@3:26, I make a huge mistake. This almost ensured I wasn't going to win, if not for the loss of Bella then for the abrupt shock of getting hit in a way I hadn't considered. I don't really know what I should have done here. Not call assist, obviously, but I didn't see this coming at all. It happens at least one more time later in the set. I don't really have any way in my gameplan of countering this. I guess if I switched to Fukua/Excellebella after this game to deal with Eliza, that could have worked, but I was a little shaky and wasn't that confident in my Fukua yet.
tbh I think you're overthinking it. You played the matchup fine. The way solo works is, you're losing, then you hit them once, then you win. You got the one hit you needed at the end, it just didn't turn into the series that you needed. I mention it in the commentary but I really think you should have snapped. You were at about 25% health and had about that much red health on top, so you could have healed for quite a bit.The last match against Killjoy, I lose because I wasn't able to build momentum. I was at one point earlier in the year practicing the transition between Bella/Fukua to Solo Bella. I realized then that I need to change the way my mind set is, otherwise I play a really lame, not at all scary Solo Bella. For example, at the start of the round I guess he'll jump at me. I know that when I play Solo, people almost always upback, especially when they don't have DP assist. If I had jumped in with j.mp or j.mk like I usually do, I could have at least got the opening hit, if not an early happy birthday which would have snowballed to me potentially taking the game.
It's tough but you really need to not get upset when you make mistakes like this. You need to have the ability to be like "oh well" and focus on what's happening now and what's likely to happen next. If you haven't already I'd recommend watching Dekillsage's breakdown of his match with LazyDiablos from XenoEncore. It's tough to tell watching it live because it's such a dominant set from Sage, but he actually makes a fair number of mistakes that he comments on in his match analysis. The difference is when he makes those mistakes he doesn't let it rattle him.
It sounds like you know what you did wrong here, as well as how to fix it :) Personally I watch a ton of match footage for this game. This is in part so I can learn the players so I have something to say about them when I'm on commentary (I never like to have to say "I have straight up never heard of this dude"), but it's also helpful to learn what to watch out for if I have to play against that person. There's also parts where I'm watching a game and I'm like "huh, if I was the one in that situation, what could I have done?" Then I lab it and figure that out. You learn the answers to questions you wouldn't have thought to ask otherwise.
That's wild, I've never actually considered this. I'll have to give that a shot.
Dunno if this is the best way to approach it. I feel bad saying that since you're all excited that it worked, but hear me out. Lazy likes to start rounds with DP + assist call, it's a common thing he does. He didn't go for it here but if he did you would have gotten bbbbbbopped. I like Sage's strategy that he goes over in his match analysis video (which, again, I would recommend watching). The short version is he plays patient and tries to bait the assist out, then when it's out Sage goes in. It's an assist with a long animation as well as a lot of recovery since Eliza has to run back to the anchor at the end, so for Lazy's team it seems like a sound strategy. Plus he's burning meter every time he calls it.
I'm not either of those people but I don't think the reason they told you not to go for it was because grabs are bad. If your read is downback, go for command grab xx BFF. You can spend the rest of your meter into a level 3 into another super or something (test this; I have spent time figuring out what all my characters can do with 5 bars in case I need to make the clutch comeback someday). The advantage of doing a normal command grab instead of your level 5 is that if you're wrong you don't blow all of your resources and get nothing.I also had one chance to not lose the game entirely. At @6:22 I know he's going to downback so I go for lvl 5. But at the very last second I remember @Cadenza and @joshb911 yelling at me for doing lvl5 before and telling me I should never do it, so I stop and don't. You can even see me moving around before I crouchblock, that's me churning butter into nothing. It would have hit and killed, then I would have had to work Magic against Eliza, but still. I wish I trusted my instincts.
I have a hard time with the c.mk variant, so I always do this one. I actually could probably stand to learn it.
I meant, like, in that situation, as soon as I called assist I didn't have any options. Even if I blocked, Bella was gonna die. So other than never calling assist, I don't know what to do against Eliza in the air. I guess I can just block forever, that'll probably work. At least, work better than dying.
I always forget I can do that. I don't play an Eliza consistently enough that uses Skeleton, and I always panic when I see it.
The only time I snap for health is when I'm low enough to get chipped out or the assist has a lot of red health. At low health any combo is going to kill me, so I feel better off trying to reset instead. The health from a snapback is good, but I rarely find it makes enough of a difference, especially against a duo.
It's so hard. The more I try to not let things get to me, the more I focus on them, which ends up getting me more upset. It's a vicious loop. Actually... when I played at NEC, I never felt like this. When I lost or missed something it sucked, but I didn't dwell on them. It was the only time I used headphones at a tournament, maybe that's something that really worked better than I realized. I actually just got some new headphones that work well, so I'll try that at upcoming events.
Oh. That was a Bella reset I did on accident. It hasn't a practiced reset, it just felt like it should have worked, like Bella's does, so I did it. I know now that it doesn't work, so that's good to know.One other thing I want to mention that you didn't talk about. At the end of game 3 you got a hit with Fukua and had a chance at a comeback, but you do s.HP > j.LK j.MK wait j.LK c.LK. However the second j.LK hits him while he's in the air and the c.LK whiffs. I'm just curious, what was this supposed to be? Just like a fast high/low? It seems like all they have to do is upback block the j.LK and pushblock and then you get no mixup. I feel like if you tried empty jump c.LK they would be able to jump away before c.LK caught their prejump frames.
This is probably one of the reasons you place better than me at just about every tournament we go to. I may have to start doing this. I get bored super easy, I learn best by being in the moment, but I should probably attempt to learn this way again.
Yeah. j.hp is really good against people who go for the low after I'm in the air. So, especially since I'm dangling at that angle, you should probably s.lp me to make sure I can't hit any buttons or air grab. Be careful using s.lp, though, I could probably landcancel into Dynamo or some bullshit.
Oh... yeah... you're right...
command grab into BFF into stuff into fireball super into lvl three nets around 8k. grab into lvl 3 into stuff into bff into stuff into drill nets 9.2k. lvl 5 nets 12k easy. I'm almost positive that it's the most damage Fukua can get by herself, and I'm not even optimizing it probably.If your read is downback, go for command grab xx BFF. You can spend the rest of your meter into a level 3 into another super or something (test this; I have spent time figuring out what all my characters can do with 5 bars in case I need to make the clutch comeback someday). The advantage of doing a normal command grab instead of your level 5 is that if you're wrong you don't blow all of your resources and get nothing.