Now you really need to know how IPS and undizzy works, these are big factors in advanced combos.
So when you are well prepared, you can go for my personal procedure :
(Note : everything in this part can be done with just a piece of paper and a pencil if you are well prepared)
- Choose a starting chain : you may end up finding an opening in various ways, sometimes unusual ones, and they can drastically change how the combo's flow.
You got a grab? You hit them with a random pummel horse? you got a counter hit? You may want to know what to do in these different situations!
- For the same reasons, choose a starting position : close to corner? midscreen? You can also try finding a combo with undizzy bar being partially filled (to combo after a reset).
- Now, you want to know what is the purpose of your combo. Obviously, you want it to deal a lot of damage, but you still have multiple choices :
1) max damage : you want to kill that fool who thought he could challenge you. You need to put in the multi-hit moves as late as possible, use the most hard-hitting ones first, yaddi yadda obvious factors, but knowing which combo does more damage can sometimes only be done by trying out every possibility in train mode and check directly the damge.
2) reset possibilities : some chains may be not really interesting for a damaging combo, but leads to powerful mix-ups. If you can combo these chains into each other, you can create a combo that will force your opponent staying focused on what you do to try avoiding the incoming reset. Extra mental pressure, and duplicated chances to reset the fool you're beating up!
3) corner carry : corner can lead to more interesting mix-ups, more damaging combos, and more pressure. If you want to be sure the combo will carry the opponent to the corner as quickly as possible, you may look for chains that make you go forward as much as possible and put as many of them in the combo.
4) side switch : many characters have tools to switch sides with their opponent during a combo, and you may want to do that, to get them into the corner, usually.
-You got your goal clearly defined ? Then you can finally use your nebula of chains, looking for what you want ordering them, while keeping an eye on the undizzy and IPS.
If you feel like a chain you don't have in your nebula would be useful to your WIP combo, don't hesitate any longer and check on the training mode if it could be doable, that's how we discover new combo possibilities!
PS : You feel like this big post is not much about the combo-making process and more about getting experience and all that boring stuff?
WELL, WHAT DID YOU EXPECT?!
Learn quantum physics before welding tubes together trying to build a hadron collider.