- Joined
- Sep 4, 2014
- Messages
- 47
- Reaction score
- 59
- Points
- 18
- Age
- 34
- Location
- Western Australia
- Steam
- shuffleupagus
- PSN
- Calm_Index
I started playing Skullgirls mid-2014 and it’s the first fighting game Ive wanted to play competitively. Ive played many fighting games casually in my youth like SF2, Tekken, VF, Samurai Shodown, etc. And I was always content with being a button mashing scrub for most my life, but in 2014 I wanted to be more, wanted to be better. However, my life is very busy and I tend to forget what I practice and learn in Skullgirls, so Im hoping that by making this thread Im able to collect my experiences, remember my thoughts, and understanding about this game and open myself to peer review and critique to better improve myself as a player.
Current Team:
Things I need to improve on:
Other keypoints are: My Bella was unable to open the can of Milo on either player, I did nothing but freestyle as Double rather than just winning, I tried to use satchamo solo as a reversal instead of just Beat Extend L, I didnt BE + Fleshstep enough as Double.
At this point im wondering if I really should be focusing more on being offesnive and making my opponent fear my advancement, rather than playing the neutral game and waiting to make a read or get lucky. My offense has always been mediocre to me and it really needs an imporvement. An example is BE + Fleshstep to mix up and create pressure, or Bomber + Giant step, basic stuff like that. I might focus on my offense this week and see how I go.
Current Team:
Bella
Double
Big Band
Usual Assists: Double
Big Band
LnL H
Hornet Bomber M (Bomber)
Beat Extend L (BE)
Hornet Bomber M (Bomber)
Beat Extend L (BE)
Things I need to improve on:
Upback less
Fight other players more often
Properly learn about fighting an opponent with high dizzy meter
Be aggressive and open people up like a can of Milo
Fight to win and not squander resources so I can satchamo solo for victory
Watch my own replays
Mix up options
I recently played against Astra and @ClarenceMage (CM) today. I played with my trio and Astra played solo Eliza. CM would pop in and play occasionally for Astra during certain times. My thoughts going into the match was to focus on my Big Band and to control space and conditioning my opponent into predictable moves and situations for A-train and Giant Step reads. Astra being less a less experienced player I felt like I could really pressure him from a distance and easily condition him, I was right. When CM got behind the wheel it became a lot harder for me. Being an experienced player CM is a lot harder to condition into a predictable move, however, I feel I did manage to catch him off gaurd with some reads during some games - hopefully it wasnt just the lag - but there is much room for improvement.Fight other players more often
Properly learn about fighting an opponent with high dizzy meter
Be aggressive and open people up like a can of Milo
Fight to win and not squander resources so I can satchamo solo for victory
Watch my own replays
Mix up options
Other keypoints are: My Bella was unable to open the can of Milo on either player, I did nothing but freestyle as Double rather than just winning, I tried to use satchamo solo as a reversal instead of just Beat Extend L, I didnt BE + Fleshstep enough as Double.
At this point im wondering if I really should be focusing more on being offesnive and making my opponent fear my advancement, rather than playing the neutral game and waiting to make a read or get lucky. My offense has always been mediocre to me and it really needs an imporvement. An example is BE + Fleshstep to mix up and create pressure, or Bomber + Giant step, basic stuff like that. I might focus on my offense this week and see how I go.