You can harass the head just fine without the 15f cooldown on the head by launching it and sending it fullscreen.
You keep saying that, can you tell me how the fuck to do it? Or to which characters it applies?
If my Parasoul launches it, it goes roughly one training mode square away, not fullscreen.
The only two moves I can connect after it reliably are j.MK and j.HP, both of which cause the head to be in a perfect placement right behind me
If I was right on top of the head, I can do Launch xx Pillar, which tosses the head away roughly 2 training mode squares (amazing!!!) and has me 'whiffing' a Pillar (=I'm dead)
SWEEPING the head sends it farther away than Launching does (roughly 1.3 training mode squares)
The farthest I can get it is 2.5 training mode squares, via c.LK c.MK c.HK xx M.Tearshot - and that requires me to be pretty close to the head, cus else the M.Tearshot just whiffs
.. It is also slow enough that you can run in from fullscreen and get a full jumpin combo easily
If Fortune launches her own head, it goes 3/4 of the screen (btw without having a hitbox, so the opponent can't see you do it and then punch it back; it's fully invincible all the way)
If Fortune launcher her opponent's head, it goes up vertically and lands exactly where it started
And this is still completely aside from the simple simple fact that even if it DID work, it wouldn't work with the head behind me - and it gets there quite easily.
E: Okay, I can do c.HP xx [delayed] M.Tear/H.Tear which is actually pretty good (~2.5 training mode squares - that's still not *EXACTLY* "fullscreen", but at least it's not in my face anymore), but that still requires me to:
- Be close to the head
- Not be in front of the head
- Be in a position where either
a) Doing a 16f startup move doesn't get interrupted by anything (most notably a nom which would cause me to die on hit while punching the head out of it causes Fortune to take 770 damage, so the risk/reward isn't exactly in my favour)
b) Something like c.LK c.HP xx M.Tearshot without getting punched by Fortune is feasible (and it's slow enough for her to be able to run in from fullscreen and punch me, so this will be difficult)
E2: Peacock has Launch xx M.Bang, Fortune has Launch xx TK H.Axekick, both of which are decently neat. Woo! But I don't really play them so uuuuh.
E3: Okay Parasoul can do c.HP xx L.Egret, s.HK
This looks totally match reliable!!!! (no)
E4: With assists coming into play, something like Launch, Shot+Mk Bomber is neat but.. yeah. That's a bit much work for 'harassing is easy'.
She's not winning any air battles, she's not going to Anti-air anyone without Fiber's invincibility, and she's not going to be able to get in on anyone without some sort of help, be that assist or the head. Headless Fortune can't do much damage without meter or a situational starter, either.
How F-Tier is Parasoul, I wonder?
No Air mobility, has to preemptively beat out jumpins due to slow startup on moves that go above her (and every single char other than Filia gets above her easily due to Doublejump), deals no damage (espec not when meter comes into play), has no grounded AA worth anything (c.MP beats out IAD approaches but nothing coming from above), can't get in on characters even with an assist (Peacock matchup such a pleasure), amongst the shittiest defence in the game, Tearshot is pretty shit on point, tbc
Man, I should drop this character.