- Joined
- Sep 4, 2013
- Messages
- 18
- Reaction score
- 12
- Points
- 3
- Age
- 36
- Location
- Steam
- Website
- steamcommunity.com
Okay let me start off by saying while I know the basics and am tryign to get into a higher level of play I'm by no means on competition level and still need lots of help and advice - and it is in this light that I come seeking it!
Parasoul has always been the most "hard to get" character to me in the game; all the others I 'got' how they were supposed to play and could pick them up and go; but Parasoul I always had trouble with. Finally the night before last I just sat down and spent a lot of time with her and learned some BnB combos and the basics of her specials (though I still don't see when to pull out any of her Egrets; maybe I'm just bad at canceling into a charge but the effort to charge up an Egret is never worth the payoff since the MK always seems to take physical damage right away and the HK is always blocked). Anyway; now that I'm really starting to like her and am wanting to get even better with her I actually find her combos some of the easiest and most brutal to pull off so I'm wanting to play with her more and more, but there's one fatal roadblock in my path: Peacock.
Now with every other character I can deal with Peacock, but no matter how many times I'm put up against Peacock as Parasoul I can't figure out any single possible measure to deal with her.
I can't out-zone her: one Napalm Shot vs. Bang!Bang!Bang! and a George isn't going to end well...
I can't approach on the ground: Parasoul is (I think?) the slowest character in the game; with no charge move like Cerebella's to make up for it...
I can't fly across the screen: no air dash OR double-jump...
I'm sure there IS a way for Parasoul to deal with the Anti Skullgirl Lab's own Project on an equal footing...so instead of cursing the darkness I merely ask one of you fine folks light a candle and help me understand - how do I deal with the matchup of the Princess and the Pea?
Parasoul has always been the most "hard to get" character to me in the game; all the others I 'got' how they were supposed to play and could pick them up and go; but Parasoul I always had trouble with. Finally the night before last I just sat down and spent a lot of time with her and learned some BnB combos and the basics of her specials (though I still don't see when to pull out any of her Egrets; maybe I'm just bad at canceling into a charge but the effort to charge up an Egret is never worth the payoff since the MK always seems to take physical damage right away and the HK is always blocked). Anyway; now that I'm really starting to like her and am wanting to get even better with her I actually find her combos some of the easiest and most brutal to pull off so I'm wanting to play with her more and more, but there's one fatal roadblock in my path: Peacock.
Now with every other character I can deal with Peacock, but no matter how many times I'm put up against Peacock as Parasoul I can't figure out any single possible measure to deal with her.
I can't out-zone her: one Napalm Shot vs. Bang!Bang!Bang! and a George isn't going to end well...
I can't approach on the ground: Parasoul is (I think?) the slowest character in the game; with no charge move like Cerebella's to make up for it...
I can't fly across the screen: no air dash OR double-jump...
I'm sure there IS a way for Parasoul to deal with the Anti Skullgirl Lab's own Project on an equal footing...so instead of cursing the darkness I merely ask one of you fine folks light a candle and help me understand - how do I deal with the matchup of the Princess and the Pea?