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- Apr 5, 2014
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edit: This doesn't matter anymore now that she can just combo off throw with Ringlet Spire, but whatever. This is still cool.
First and foremost, I'd like to apologize in advance if I do anything wrong while making this, as I've never posted on a forum before. Now that that's out of the way, I don't know if anyone actually has meterless midscreen combos off of ground throw with Filia because I've never seen it before aside from off of air throw because I haven't gotten to watch as much recent high level Skullgirls as I wish I could due to being busy, but if anyone does, well, then here's another.
The quality isn't great, because my computer can't run Skullgirls and I don't have anything to record from my PS3 with, but it'll have to do. You have to use forward(MK) Hairball and forward Hornet Bomber assist for this to work, and obviously you have to do low fierce into Hairball if you don't get them to the corner like I did in the video. I haven't tested it on everyone, but it works on Filia, Parasoul, Cerebella and Ms. Fortune. I can't get it to work on Valentine as Bomber completely whiffs no matter what timing I try - maybe someone else can figure out something - and it works a little on Double, but she hits the ground too quickly to combo into to the airdash jump strong. You can dash up and land a stand forward after the Hornet Bomber, but stand fierce will whiff, so the best I can get is st.fw>cr.fr>rh.Hairball, but I haven't actually experimented with it to see if I can get anything better off of it. The stand forward is at least enough to get a reset on her, which was my intention when looking for this stuff anyways, but I'll mess around with it to see if I can get anything better on her.
edit: I've done more testing, and I can't get it to work on Peacock, Valentine, Eliza or Squigly. It works on everyone else, however, though I haven't done enough testing to see how to do a better followup on Double. Big Band is a bit special, however. Two hits of Hornet Bomber will hit on him, meaning you'll have to shorten the combo a bit if you decide to finish it instead of reset. The timing does feel a bit tighter on him, however. I'll screw around with the timing on Peacock and the others to see if I can get it to work, but as it stands now, I can't get it to work on them.
First and foremost, I'd like to apologize in advance if I do anything wrong while making this, as I've never posted on a forum before. Now that that's out of the way, I don't know if anyone actually has meterless midscreen combos off of ground throw with Filia because I've never seen it before aside from off of air throw because I haven't gotten to watch as much recent high level Skullgirls as I wish I could due to being busy, but if anyone does, well, then here's another.
The quality isn't great, because my computer can't run Skullgirls and I don't have anything to record from my PS3 with, but it'll have to do. You have to use forward(MK) Hairball and forward Hornet Bomber assist for this to work, and obviously you have to do low fierce into Hairball if you don't get them to the corner like I did in the video. I haven't tested it on everyone, but it works on Filia, Parasoul, Cerebella and Ms. Fortune. I can't get it to work on Valentine as Bomber completely whiffs no matter what timing I try - maybe someone else can figure out something - and it works a little on Double, but she hits the ground too quickly to combo into to the airdash jump strong. You can dash up and land a stand forward after the Hornet Bomber, but stand fierce will whiff, so the best I can get is st.fw>cr.fr>rh.Hairball, but I haven't actually experimented with it to see if I can get anything better off of it. The stand forward is at least enough to get a reset on her, which was my intention when looking for this stuff anyways, but I'll mess around with it to see if I can get anything better on her.
edit: I've done more testing, and I can't get it to work on Peacock, Valentine, Eliza or Squigly. It works on everyone else, however, though I haven't done enough testing to see how to do a better followup on Double. Big Band is a bit special, however. Two hits of Hornet Bomber will hit on him, meaning you'll have to shorten the combo a bit if you decide to finish it instead of reset. The timing does feel a bit tighter on him, however. I'll screw around with the timing on Peacock and the others to see if I can get it to work, but as it stands now, I can't get it to work on them.
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