Immaevilspacewhale
Many eyes
- Joined
- Sep 3, 2013
- Messages
- 617
- Reaction score
- 1,792
- Points
- 93
- Age
- 27
- Steam
- Nanako Dojima
- PSN
- Karasai
Wait, is there going to be a vote for the villain character too? Gosh I hope not.
Does it really defeat the purpose of the vote if call f is the default look and gets the gameplay based around her design (unless they've decided to take back that motorcycle) while the others are unlockable alternate costumes?Yes.....yes she was.
Hopefully they get in somehow. Here's a copy of my post from the forums
"same here. F was my second choice. And while I'd love to see H get in as an alt somehow, that would defeat the entire point of having a vote barring the community bonding it caused. So while I dont expect her to be an alt I'd love a cameo of some sort.
I have a few ideas:
"
- 1. Just put E and H in a crowd as bystanders/victims.
- 2. In the intro have them represent opposing teams.The colisseum battles consist of teams so I assume they all have helper bots as well.
- 3. Make Beck or Call find either their dying bodies or blueprints and make them secret abilities
- 4. If there are shops in the game then just let them be shop keepers
- 5. Later on in the series, perhaps they can be Protoman/Zerol style allies
#5, in addition to making H and E bad arses, would also shut up the "we need more strong prominent females or else" group.
Yeah, but middle top clearly looks a lot more like dr.wily than the other ones, and it's making me worried.
Somehow this whole thing ends up being Capcom's fault. ....sure. Why not?
Capcom gets what you're saying, it's okay. You want more dead rising games.
It's just really limiting to say you just want another megaman game out of this.
I'm actually serious. I'm glad. Look at my post a few pages back talking about my like for Call F. This is good!
I actually thought that design was cute :P
Nah, it says Great!!
There's a chance dash jump could be a thing. Also, I'm gonna be optimistic and say that wall jumping will also be a thing, either through inherent mechanics or customization. We've got a cling sorta thing going on (where he hangs from the ring), so there's that, too.Man, and to think, that's only the Alpha. Cannot wait until this sees some more progress.
A friend of mine (who's most into the X series) is still trying to figure out if the "dash-jump" mechanics from the X series are going to be implemented. You know, how you could follow up a dash with a jump for more momentum. I'm not seeing any evidence one way or the other, but it looks like this game is borrowing from a lot of stuff. The fact that there doesn't appear to be a wall grab mechanic like the one in the X series looks pretty cool to me, but I guess that could change. I've always been more of a fan of wall kicks (like Cutman's in MMPU).