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If you're looking to get clean screenshots of the characters without any backgrounds cluttering the image, a quick hack I use is to replace the 2D backdrop for Class Notes with a plain white or black one and also remove all the UI elements.
To do this, first you need to unpack two files: levels-textures2d.gfs and ui-win.gfs.
Replace Backdrop:
Go into "levels-textures2d\temp\levels\textures\2D\stage_class_notes.dds" and replace this entirely with white or black. Whichever one you prefer to work with. Black has certain advantages later on, but is harder to separate the sprites from. I use this stage because it has very neutral lighting. Most of the other stages have colored and very obviously directed lighting.
Remove UI:
Some characters like Big Band are so big they cover parts of the User Interface like life bars and timer. These can interfere with your screencaps, so you can remove them. Go into "ui-win\temp\UIWin\Textures\TA_1001_1.dds". You'll want to open this in something like Photoshop so you can manipulate the Alpha Channels. To remove every part of the UI, just fill the entire Alpha Channel in with black. This will render almost the entire UI transparent.
There are some issues with this as a couple of the meters (super meter and undizzy) are created elsewhere and I haven't bothered to track them down yet. You can hack your way past this by setting your meters to 0 in training mode and then making your background black. This will ensure the meters and backdrop are the same color and thus invisible.
I'll hopefully have a more fun mod ready on the weekend. Been dragging my heels on finishing it for a loooong time.
To do this, first you need to unpack two files: levels-textures2d.gfs and ui-win.gfs.
Replace Backdrop:
Go into "levels-textures2d\temp\levels\textures\2D\stage_class_notes.dds" and replace this entirely with white or black. Whichever one you prefer to work with. Black has certain advantages later on, but is harder to separate the sprites from. I use this stage because it has very neutral lighting. Most of the other stages have colored and very obviously directed lighting.
Remove UI:
Some characters like Big Band are so big they cover parts of the User Interface like life bars and timer. These can interfere with your screencaps, so you can remove them. Go into "ui-win\temp\UIWin\Textures\TA_1001_1.dds". You'll want to open this in something like Photoshop so you can manipulate the Alpha Channels. To remove every part of the UI, just fill the entire Alpha Channel in with black. This will render almost the entire UI transparent.
There are some issues with this as a couple of the meters (super meter and undizzy) are created elsewhere and I haven't bothered to track them down yet. You can hack your way past this by setting your meters to 0 in training mode and then making your background black. This will ensure the meters and backdrop are the same color and thus invisible.
I'll hopefully have a more fun mod ready on the weekend. Been dragging my heels on finishing it for a loooong time.