Hello, I'm Minimo/Alan and I'm from Argentina , a friend showed me Skullgirls around Beowulfs completion this year, and having played MvC2 I absolutely loved it , I have plenty of free time (luckily, for now) so I've had/I have plenty of time to practice, but I really really could use some help (Yes,yes, from you!)
Since I'm from Argentina usually I don't have a dozen of 0 GGPO training partners and spend most of my time playing non-versus mode, but when a set comes up me and my friends make the most of it *around 40ish matches*
Since I'm from Argentina usually I don't have a dozen of 0 GGPO training partners and spend most of my time playing non-versus mode, but when a set comes up me and my friends make the most of it *around 40ish matches*
On to the gameplay
I recorded part of the replays from a set I played with a friend and took some notes of it, so if you have the time and don't mind watching a bit of it you could really help me *I'm kind of the insecure-I change the way I do something all the time*
EDIT: Updated to newer simpler video which sums up better
Hopefully over time i'll see some progress!
Anyways, I noticed a couple of things
-Terrible, and by terrible I mean HORRIFYING assist calls, giving my opponent happy birthdays/doublesnaps around 1 every 2 matches MINIMUM (This is enormous)
-No practice of any kind on corner carrying while happy birthday-ing, dropping easy possible doublesnaps (This is pretty big too)
-Horrible at teching, I just never manage to get in time to react
-Horrible at keeping up with fast characters with 2 fast mixups (SPECIALLY FILIA, SHE SPELLS DOOM ON ME)
-In the corner with Val, I usually just go with the BnB and don't reset until after tossing the vial, making my low/throw followup really really obvious
-Have to fear less of PBGC'ing in certain situations
-Have to learn to bait mashed supers in other ways than just drop the combo and downback, since it can just lead in the opponent throwing me (Need to practice more burst baits)
-Get less greedy when a reset point works, even if it has 4-5 different outcomes eventually it'll just lead to the opponent wising up to my patterns to use each of them
-Rely on gimmicks (Countervenom/Moai/Hopefully Resurrection didn't hit me yet)
-Improve my neutral, specially with Parasoul, having a good neutral reliefs panic!
-Dash/Dashjump more with Parasoul, I used to spam this a lot but I suddenly stopped
-No practice of any kind on corner carrying while happy birthday-ing, dropping easy possible doublesnaps (This is pretty big too)
-Horrible at teching, I just never manage to get in time to react
-Horrible at keeping up with fast characters with 2 fast mixups (SPECIALLY FILIA, SHE SPELLS DOOM ON ME)
-In the corner with Val, I usually just go with the BnB and don't reset until after tossing the vial, making my low/throw followup really really obvious
-Have to fear less of PBGC'ing in certain situations
-Have to learn to bait mashed supers in other ways than just drop the combo and downback, since it can just lead in the opponent throwing me (Need to practice more burst baits)
-Get less greedy when a reset point works, even if it has 4-5 different outcomes eventually it'll just lead to the opponent wising up to my patterns to use each of them
-Rely on gimmicks (Countervenom/Moai/Hopefully Resurrection didn't hit me yet)
-Improve my neutral, specially with Parasoul, having a good neutral reliefs panic!
-Dash/Dashjump more with Parasoul, I used to spam this a lot but I suddenly stopped
So after the ramble of "Oh I suck at this" here's some parts where opinion could really help!
-FILIA (Terrible at dealing with her lightspeed resets and her moving fully around you instead of just above or below you (It's like you have to be fully aware of every single direction to deal with her, that plus the fact that you'll need to probably tech in between that
-PAINWHEEL and FORTUNE are the same reasons *just not so much*, Painwheel added the fact that having to deal with flight+Hatred Guard j.HP and with Fortune the fact that I have a terrible time dealing with her head (How2DealWithThem?)
-Also you could throw FUKUA in there since her versatility and 180º game-plan-change hurts sometimes
-PAINWHEEL and FORTUNE are the same reasons *just not so much*, Painwheel added the fact that having to deal with flight+Hatred Guard j.HP and with Fortune the fact that I have a terrible time dealing with her head (How2DealWithThem?)
-Also you could throw FUKUA in there since her versatility and 180º game-plan-change hurts sometimes
I've been looking for some modifications to my team, be it possibly someone who is more comfortable on incoming but also has a DP assist (Fil/For/BB) which would lead to ask some basic gameplans for any of these 3, alongside with the questions of:
-How2Filia
-Is head-on Fortune a good character on her own? Since we all know her true magic lies on her headless but can she be a good character only head on?
-How to improve neutral with Big Band? *Trying to control the area with specials?/Be more FIERCE*
-How2Filia
-Is head-on Fortune a good character on her own? Since we all know her true magic lies on her headless but can she be a good character only head on?
-How to improve neutral with Big Band? *Trying to control the area with specials?/Be more FIERCE*
Well if you read inside those tags you are kind of insane but I thank you a lot, I take any kind of criticism and I really gratify it
If by any chance I come by any south americans here (Specially Argentina,Uruguay,Chile and maybe South Brasil/Paraguay/Bolivia, feel free to add me on Steam so we can play! http://steamcommunity.com/id/Countervenom/
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