Hi everyone! It's me FuLLBLeeD! Some of you may know me, I was at UFGT and EVO for Skullgirls this year (I also entered Skullgirls at EVO last year but I had literally just started playing it and was in the grasp of the devil's game, UMvC3, at that time). I also play this video game on the internet a lot, and have just started streaming (shoutouts to Google Fiber).
I feel like I'm decent at this game and can hold my own against good players, but there's still a lot of work I need to do to get where I want to be. Watching my recorded gameplay, there's a lot of problems I notice. This video will serve as a good example:
In general, the problems I see:
-Never spending meter when it will clearly kill a character, and doing resets instead
-Not using combos as an opportunity to DHC in a new character and let the old character recover life
-Bad assist calls (I've gotten A LOT better about this though)
-Doing combos and resets in the corner that give up corner positioning (this is a big one)
-Doing the same resets over and over, instead of going for different resets, burst baits, or attempting to bait reversals
-Weak incoming character mixups
-No counterhit, corner or character specific combos yet
-Working assist extensions into combos
-Developing resets using assist extensions
The last one is pretty huge. I maybe have one or two resets/burst baits per characters that I ever use, and everyone I play has seen them so many times they are simply not effective anymore. For example, with Fortune (head on) my favorite reset is s.HK LK Fiber Upper, j.LP, j.MP, low, throw, or overhead. I say my favorite because this is literally the only one I do. The opponent just raw tags and beats the low attempt because they know its coming 100% of the time. I also don't really even utilize all the reset options off this combo anyway, and just do the same type of reset over and over again.
I know some burst baits with Fortune, and my resets with head off Fortune are good! However, I don't have enough in the toolbox right now. Good Skullgirls players can put the opponent in a 3 or 4 way guessing game as soon as they land a hit as to how they're going to reset them. I'm not there yet.
My other issue is that, my team is front loaded. I think my Fortune is good. But once she's dead? Woo boy I am in trouble.
I need to work on Fukua and Big Band a lot more. Which means, just playing Fukua, Big Band in matches, so I don't have Fortune to carry the team. This was my problem in UMvC3 too. I simply sunk all my time into one of my characters instead of all three.
YouTube Video Series
My idea to fix these issues and become a better player is by doing a YouTube/Twitch video series. The idea of the video series is I run sets with players while we talk on Skype/Vent/Teamspeak whatever, and while we are playing the set I record it with VLC. When its done, we remain on whatever VOIP program we're using, but I then stream back the OBS recording in VLC,and we talk over it. VLC is useful because it has pause and advance by frame features that make reviewing fighting game footage easier and more useful. The first person I wanted to have on this show was @mcpeanuts . We already played a set that I recorded which was useful and should serve as a demo of what I want to do, but I actually want to play mcpeanuts again and in the context of the show with the VLC recording.
I'm really busy right now with work and school, and I'm going to figure out how to use OBS well enough to stream VLC recordings, but I want to get this started as soon as I find time. Monday nights would probably be good.
Tentative Ideas for this Video Series (Open to Suggestions!)
-One More Once
-First To Burst
-Deadass Book Club
....Yeah, I haven't really though of many. So if you have any ideas please let me know.
So that's my thread, for now. I'll probably update it more with my notes of stuff I need to work on later, but I'm at work now and barely conscious. If you're interested in being on the YouTube series please let me know here!
I feel like I'm decent at this game and can hold my own against good players, but there's still a lot of work I need to do to get where I want to be. Watching my recorded gameplay, there's a lot of problems I notice. This video will serve as a good example:
In general, the problems I see:
-Never spending meter when it will clearly kill a character, and doing resets instead
-Not using combos as an opportunity to DHC in a new character and let the old character recover life
-Bad assist calls (I've gotten A LOT better about this though)
-Doing combos and resets in the corner that give up corner positioning (this is a big one)
-Doing the same resets over and over, instead of going for different resets, burst baits, or attempting to bait reversals
-Weak incoming character mixups
-No counterhit, corner or character specific combos yet
-Working assist extensions into combos
-Developing resets using assist extensions
The last one is pretty huge. I maybe have one or two resets/burst baits per characters that I ever use, and everyone I play has seen them so many times they are simply not effective anymore. For example, with Fortune (head on) my favorite reset is s.HK LK Fiber Upper, j.LP, j.MP, low, throw, or overhead. I say my favorite because this is literally the only one I do. The opponent just raw tags and beats the low attempt because they know its coming 100% of the time. I also don't really even utilize all the reset options off this combo anyway, and just do the same type of reset over and over again.
I know some burst baits with Fortune, and my resets with head off Fortune are good! However, I don't have enough in the toolbox right now. Good Skullgirls players can put the opponent in a 3 or 4 way guessing game as soon as they land a hit as to how they're going to reset them. I'm not there yet.
My other issue is that, my team is front loaded. I think my Fortune is good. But once she's dead? Woo boy I am in trouble.
I need to work on Fukua and Big Band a lot more. Which means, just playing Fukua, Big Band in matches, so I don't have Fortune to carry the team. This was my problem in UMvC3 too. I simply sunk all my time into one of my characters instead of all three.
YouTube Video Series
My idea to fix these issues and become a better player is by doing a YouTube/Twitch video series. The idea of the video series is I run sets with players while we talk on Skype/Vent/Teamspeak whatever, and while we are playing the set I record it with VLC. When its done, we remain on whatever VOIP program we're using, but I then stream back the OBS recording in VLC,and we talk over it. VLC is useful because it has pause and advance by frame features that make reviewing fighting game footage easier and more useful. The first person I wanted to have on this show was @mcpeanuts . We already played a set that I recorded which was useful and should serve as a demo of what I want to do, but I actually want to play mcpeanuts again and in the context of the show with the VLC recording.
I'm really busy right now with work and school, and I'm going to figure out how to use OBS well enough to stream VLC recordings, but I want to get this started as soon as I find time. Monday nights would probably be good.
Tentative Ideas for this Video Series (Open to Suggestions!)
-One More Once
-First To Burst
-Deadass Book Club
....Yeah, I haven't really though of many. So if you have any ideas please let me know.
So that's my thread, for now. I'll probably update it more with my notes of stuff I need to work on later, but I'm at work now and barely conscious. If you're interested in being on the YouTube series please let me know here!