- Joined
- Nov 10, 2014
- Messages
- 45
- Reaction score
- 25
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- Age
- 35
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- Dad
I've wanted to get good at a fighting game for a long time. I've played a lot of Tekken, proudly achieved mediocrity in Melty Blood, and tried to get good at SSBM over the summer (I still can't wave-dash). I also played Guilty Gear because Kappa was funny (you should have seen how awesome I was at destroying the AIs—I WAS THE BEST). I bought Skullgirls yesterday and really like it. Being a student, I won't have a huge amount of time to put into the game—but I'd like to focus my efforts when I do have time, and have decided that this is the game I want to focus on.
I'm pretty bad at fighting games, I think, and this will be the second one that I try to get technically good at (the first was Smash Bros., but I did not have anyone to play with, so that was somewhat of a failed endeavour).
So here's my game plan, which will probably be updated next weekend:
1) Learn this combo specifically:
cr.lk, cr.mk, cr.hp
j.hp, ad, j.mp (3), j.hk
j.lp, j.mp (3), j.hk
s.lp,s.mp(1), s.hp xx HK Bypass xx EKG Flatliner
Oh, yeah. I'm playing Valentine.
2) Purge shitty habits
Prior to about sixteen minutes ago, I spammed s.lp, s.lk, s.mp, s.mk before all of my combos because then I'd get cool 40-hit combos. This really hindered my damage output and my ability to recognize and react to an opening properly. I've got to make a conscious effort to minimize light-hits before combos, and react immediately to landing one.
3) Learn more combos.
Since Valentine has weight-specific combos, it'd be good to learn as many as I can.
4) Figure out how to AD after Savage Bypass—I have no idea what the timing's like, and can't manage to pull it off a single time (I even thought it was removed when Encore came out and I was just watching an old video, but I'm watching a stream now where it happened).
I like playing against people a lot (I don't mind getting my ass beat for 100 rounds in a row). But find that playing against computers is really good practice for pulling off combos; it provides just enough pressure to train not falling apart.
Gotta start small!
I'm pretty bad at fighting games, I think, and this will be the second one that I try to get technically good at (the first was Smash Bros., but I did not have anyone to play with, so that was somewhat of a failed endeavour).
So here's my game plan, which will probably be updated next weekend:
1) Learn this combo specifically:
cr.lk, cr.mk, cr.hp
j.hp, ad, j.mp (3), j.hk
j.lp, j.mp (3), j.hk
s.lp,s.mp(1), s.hp xx HK Bypass xx EKG Flatliner
Oh, yeah. I'm playing Valentine.
2) Purge shitty habits
Prior to about sixteen minutes ago, I spammed s.lp, s.lk, s.mp, s.mk before all of my combos because then I'd get cool 40-hit combos. This really hindered my damage output and my ability to recognize and react to an opening properly. I've got to make a conscious effort to minimize light-hits before combos, and react immediately to landing one.
3) Learn more combos.
Since Valentine has weight-specific combos, it'd be good to learn as many as I can.
4) Figure out how to AD after Savage Bypass—I have no idea what the timing's like, and can't manage to pull it off a single time (I even thought it was removed when Encore came out and I was just watching an old video, but I'm watching a stream now where it happened).
I like playing against people a lot (I don't mind getting my ass beat for 100 rounds in a row). But find that playing against computers is really good practice for pulling off combos; it provides just enough pressure to train not falling apart.
Gotta start small!
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