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Based on the level of the SG community as a whole (really bad), I figure every character thread could use something like this. Post up neutral game strategies, tools that you use to approach/control space, basically everything not involved during the combo (too much focus on combos, imo).
I can start off with a simple set of tactics:
Space Control
Meter Gain
Conversion
Approach
Edit: I'll work on updating this every weekend as new information is available in the thread. Maybe bits and pieces during the week (not going to be scheduled due to life priorities), but weekend is definite.
I can start off with a simple set of tactics:
Space Control
- J.mp to control the air-space in front of you, even on whiff.
- Titan Knuckle xx Diamond Drop or Sweep at mid to poke.
- S.lk to control the space in front of you, even on whiff.
- Learn how to space LnL so it's safe on block.
- Titan Knuckle xx Excellabella to catch back dashes and jumps; a tactic for acting at the start of a round.
- Try to Reflect where possible vs projectiles, but don't go for a Reflect on every projectile. Chip is better than getting hit.
- Control air space with c.HP; how easy is this to confirm into Excellabella and can we Run-Stop to keep it safe and still convert into Excellabella?
- Going for air-to-air without j.mp? Use j.lk, j.hk, so you can OTG and combo off of it; it may be better to do j.lk, j.mp now that the chained j.mp knocks down.
Meter Gain
- Whiff Diamond Drop for meter; more space = more whiffs = closer to level 3/strong DHC. Make the most of a situation where you don't think dashing in on the opponent head-on is working.
Conversion
- Learn how to convert LnL into Dynamo or Titan Knuckle/Combo (with assist) so it's actually a threat.
- Proper conversion for s.lk AA is s.lk, s.mp, s.hp, Run-Stop, OTG. With this, you don't have to worry about missing your follow-up because the opponent is too high.
Approach
- Mix up ground approaches with short bursts of Run-Stop for the armour. You can try to go all the way and US if you can confirm it based on the situation (character throwing projectile during Run's start-up for example).
Edit: I'll work on updating this every weekend as new information is available in the thread. Maybe bits and pieces during the week (not going to be scheduled due to life priorities), but weekend is definite.
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