I was tired of seeing a bunch of Big Bands not using parry so I made a video. Some of it is basic knowledge, some of it the Big Band player that placed 5th @ EVO 2014 didn't know. I will not rest until the moment that using this move is no longer considered a "hype moment" but rather an expected part of playing BB.
Other tidbits:
Other tidbits:
- Noise Cancel has a 30f cooldown period starting from the moment you press forward. If the parry doesn't connect after the 17f active period, you will have to wait through 13f of cooldown before making another parry attempt.
- Forward dashing with stick/movement buttons counts as a parry attempt. Forward dashing with punch buttons does not! Forward dashing with punch buttons enables you to cancel dash into parry at any time.
- Holding forward just before a jump registers as a parry attempt. If you are attempting to parry through lots of projectiles, only jump via upforward to minimize your risk of activating the cooldown period in a critical moment.
- Canceling parry into another parry enables all successive parries in the chain after the first to ignore highs/lows.
- Big Band can parry as an assist if his assist is set to dash. The gimmickiest thing ever, but it's there.
- As of the newest updates, Big Band can cancel parry into block and jump. The former is useful if you lack the confidence to parry something ambiguous, the latter is useful since you can immediately cancel projectile parries into a forward jump to continue an advance on the opponent.
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