Do you have some that aren't obvious? It might just be because she's my main, but I generally don't get caught in burst baits from a PW. It always feels like it comes out of a 7j.mp.
None of the burst baits that i mentioned up there are obvious... To me.
If i hit you with lk buer in the corner and fly cancel here are the options that i have to reset you (i use all of these)
1.j.hp (delayed high that hits people that hold down back, and hits people that block high then quickly switch to low block... This is one of my best resets against the people i play against)
2. Fly cancel land into throw.
3. J.mk overhead (just a fast overhead compared to j.hp)
4. Fly cancel land into low (works when they expect j.hp slow high)
5. Fly, up forward delay j.lp,j.lk (uncombod staggered high... Also sets up the fly cancel low and has a different look than the j.hp and catches block high then block low timing block.
6. Fly upforward delay j.lp, land and low/throw mixup (just throw most of the time... Works like the t)
Now... With all those options... The opponent wants to press buttons to tag or reversal out... Cause fuck trying to read all that bs... And when i think that is coming:
7. Fly up back or back j.lk or j.lp (very character specific). That isnt obvious at all cause it comes at the exact same spot as all the other mixups.
Which is the thing about all of the burst baits that i use... None are one off, they are all part of an overall mixup vortex.
Also, though i do use these burst baits, i dont reset at the same place all the time. My primary reset points are at st.hp, lk buer and lp stinger > st.lp and fly j.lp and j.mp. I have about a billion mixups off of all of them (except for j.mp)... They are all basically the same except that lp stinger has a ridiculously unseeable low mixup. And ive been developing more such as lp stinger, dash jump forward and call assist then fly back to original side for a non crossup, or lp stinger and cancel into fly then crossup or not.
Point being that the resets arent really predictable nor are they easy to block, which leads to the opponent wanting to mash shit out.
The primary thing though is that my burst baits come about as part of a mixup tree. Not some stupid squigly burst bait that they do that is obvious as hell. Also, these burst baits almsot all have throws as part of the mixup which forces buttons such as teching.
So, yeah just look at the burst baits that i mentioned in the reset thread :)