- Joined
- Sep 19, 2013
- Messages
- 80
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- 184
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- Steam
- Kuroonehalf
I'd like to suggest for assists to not have collision hitboxes during their entrance animation all the way till they land on the ground. The reason is because it can cause some really bullshit situations where the enemy's assist will push you when coming in and completely alter your movement trajectory, not just disorienting you but often putting you in disadvantageous positions, and sometimes even going as far as to make you cross over and breaking your block.
I find that this happens most with Big Band, though I'm unsure if that's due to me playing vs him a lot or him indeed having a bigger collision box. Regardless, it's an issue I bump into fairly frequently and that I feel is quite unfair.
If perhaps you haven't encountered this issue and would like some example footage of what I mean I can try to run my next matches on beta and record the replay if it happens again.
While at it, I'd like to suggest possibly also removing collision after the active frames, as it makes certain matchups harder than they should be for from what I can tell no good reason. This issue is quite evident on the Peacock on point with random assists matchup, where you don't just have to deal with the barrage of projectile and assist attacks, but you then also have to deal with constantly being walled off by the assists during their post-attack goodbye animation.
I find that this happens most with Big Band, though I'm unsure if that's due to me playing vs him a lot or him indeed having a bigger collision box. Regardless, it's an issue I bump into fairly frequently and that I feel is quite unfair.
If perhaps you haven't encountered this issue and would like some example footage of what I mean I can try to run my next matches on beta and record the replay if it happens again.
While at it, I'd like to suggest possibly also removing collision after the active frames, as it makes certain matchups harder than they should be for from what I can tell no good reason. This issue is quite evident on the Peacock on point with random assists matchup, where you don't just have to deal with the barrage of projectile and assist attacks, but you then also have to deal with constantly being walled off by the assists during their post-attack goodbye animation.
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