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Peacock Combo Thread.
This OP was courteously written by @Mr Peck!
If you like the work he's done, tell him!
This thread previously included many outdated combos from when the Undizzy limit was 350 instead of 240.
You can find all those combos in <THIS THREAD> if you would like to view them.
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Peacock can cancel her air attacks into an air dash by dashing forwards.
This is called an Air Dash Cancel which I will write as ADC.
There is a short delay before Peacock's air dash starts moving forwards, so unless you're doing your combo in the corner you need to wait for Peacock to start moving before doing the next move after an ADC. Getting the timing right so you wait long enough for Peacock to start moving forwards but not so long that the opponent recovers from the combo is the hardest thing about learning Peacock's standard midscreen combos, so don't worry if it takes a while to get used to it.
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To combo after an air throw, use jLK on the way down and combo into sLP when you land [VIDEO]. For optimal damage, use jMK instead then airdash forward into jHK [VIDEO]
Peacock can spend more meter at the end of a combo to deal extra damage by staggering the opponent with her Bang L (quarter circle forward+LK) then alternating between her Lenny (quarter circle forward+KK) and Argus Agony (quarter circle forward+PP) supers [VIDEO]
Note that if you do this in the corner you'll need to backdash after the first Lenny then cancel it into Argus Agony after you've moved back a bit, otherwise you'll get hit with your own Lenny explosion. Also, if your opponent's undizzy bar is full and you hit them with any projectile other than your Lenny and Argus Agony supers, they will be allowed to safely burst out of your combo. That's why Peacock only drops an item on her opponent after she finishes her final super in the above video.
A more advanced use of Lenny canceled into Argus Agony also is to confirm off fullscreen Bang Bang Bang H (QCF+HP, HP, HP) or a ground throw. After Lenny explodes, Peacock follows up with a George H (QCF+HK, uses OTG) [VIDEO] or sHP (more difficult, doesn't use OTG) [VIDEO] and immediately uses H teleport (QCB+HK) to move in for a combo. These are both fairly tough and cost a lot of meter, but they're worth learning once you already know Peacock's other combos.
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All damage numbers for these combos are approximate, because Argus Agony shoots out lots of small lasers at random heights and a few will usually miss the opponent.
MP Bang! (QCF MP) x Argus is the best way to make sure most lasers connect.
This OP was courteously written by @Mr Peck!
If you like the work he's done, tell him!
This thread previously included many outdated combos from when the Undizzy limit was 350 instead of 240.
You can find all those combos in <THIS THREAD> if you would like to view them.
-
Peacock can cancel her air attacks into an air dash by dashing forwards.
This is called an Air Dash Cancel which I will write as ADC.
There is a short delay before Peacock's air dash starts moving forwards, so unless you're doing your combo in the corner you need to wait for Peacock to start moving before doing the next move after an ADC. Getting the timing right so you wait long enough for Peacock to start moving forwards but not so long that the opponent recovers from the combo is the hardest thing about learning Peacock's standard midscreen combos, so don't worry if it takes a while to get used to it.
-
To combo after an air throw, use jLK on the way down and combo into sLP when you land [VIDEO]. For optimal damage, use jMK instead then airdash forward into jHK [VIDEO]
Peacock can spend more meter at the end of a combo to deal extra damage by staggering the opponent with her Bang L (quarter circle forward+LK) then alternating between her Lenny (quarter circle forward+KK) and Argus Agony (quarter circle forward+PP) supers [VIDEO]
Note that if you do this in the corner you'll need to backdash after the first Lenny then cancel it into Argus Agony after you've moved back a bit, otherwise you'll get hit with your own Lenny explosion. Also, if your opponent's undizzy bar is full and you hit them with any projectile other than your Lenny and Argus Agony supers, they will be allowed to safely burst out of your combo. That's why Peacock only drops an item on her opponent after she finishes her final super in the above video.
A more advanced use of Lenny canceled into Argus Agony also is to confirm off fullscreen Bang Bang Bang H (QCF+HP, HP, HP) or a ground throw. After Lenny explodes, Peacock follows up with a George H (QCF+HK, uses OTG) [VIDEO] or sHP (more difficult, doesn't use OTG) [VIDEO] and immediately uses H teleport (QCB+HK) to move in for a combo. These are both fairly tough and cost a lot of meter, but they're worth learning once you already know Peacock's other combos.
-
All damage numbers for these combos are approximate, because Argus Agony shoots out lots of small lasers at random heights and a few will usually miss the opponent.
MP Bang! (QCF MP) x Argus is the best way to make sure most lasers connect.
sLP sLP cMK cHP sHK x Shadow of Impending Doom H
Dash, sLP sMK
jMP jHP ADC
jLP jMP
sMP cMK cHP x BANG! M xx Argus Agony
[VIDEO]
Dash, sLP sMK
jMP jHP ADC
jLP jMP
sMP cMK cHP x BANG! M xx Argus Agony
[VIDEO]
sLP sLP cMK cHP sHK x Shadow of Impending Doom H
Dash, Jump, jMK jHK
Jump, jMP jHK
Super Jump, jHP ADC
jLK jMP
Jump, jLP jLK jMP
sMP cMK cHP x BANG! M xx Argus Agony
[VIDEO]
Dash, Jump, jMK jHK
Jump, jMP jHK
Super Jump, jHP ADC
jLK jMP
Jump, jLP jLK jMP
sMP cMK cHP x BANG! M xx Argus Agony
[VIDEO]
sLP sLP cMK cHP sHK x Shadow of Impending Doom H
sHK x George L
cHP sHK x George L
Walk forward, sLK* cHP sHK x George L
sLP sMP cMK cHP x BANG! M xx Argus Agony
*you can do sMP instead of sLK for a tiny bit of extra damage, but it's much harder vs Big Band
[VIDEO]
sHK x George L
cHP sHK x George L
Walk forward, sLK* cHP sHK x George L
sLP sMP cMK cHP x BANG! M xx Argus Agony
*you can do sMP instead of sLK for a tiny bit of extra damage, but it's much harder vs Big Band
[VIDEO]
OTG cLP sMK ... [Drop the combo] ...
Repeat (sHK x Shadow of Impending Doom H, sMK ... [Drop the combo]) until death
[VIDEO]
Repeat (sHK x Shadow of Impending Doom H, sMK ... [Drop the combo]) until death
[VIDEO]
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