- Joined
- Sep 3, 2013
- Messages
- 2,953
- Reaction score
- 3,888
- Points
- 113
- Age
- 50
- Location
- Trinidad && Tobago
- Website
- www.youtube.com
Can we talk about ANYTHING, please? For all I care, discuss her score on the Moe-chart.
This is just saddening
Okay so uh, her matchups, right?
She does good against Parasoul (+Squigly? How is Bella nowadays?),
bad against Valentine (+Filia?), okayish against everyone else?
How is Double? I imagine backwards car is annoying.
Someone that can play her make a full list?
How about that keepaway:rushdown ratio, what do you do? 100:0? 0:100? 70:30? "Keepaway until they are in, then mount offense"?
Any good assist punish strings? Like, Parasoul can do c.HP and then Stompshit against a fullscreen blocked Bomber, does Peacock have similar options? j.HK rejumps maybe? Or just charge an Item drop and Argus?
In general, how do you handle her short range on everything when punishing/trying to mount an offense? Lights all have no range,
s.MP is alright but even then s.MK sometimes whiffs after, 15f startup on s.MP means it's not too useful as a punish in the first place and s.MP>s.MK is ..hard.. to hitconfirm off;
s.MP>c.MK>s.HK>Doom>stuff works.. but again: short range. Just always work with Item Drops? I tend to jump around stupidly and pray something hits, maybe there are better ideas. Throw?
-- Or should this go into the Neutral Game thread?
This is just saddening
Okay so uh, her matchups, right?
She does good against Parasoul (+Squigly? How is Bella nowadays?),
bad against Valentine (+Filia?), okayish against everyone else?
How is Double? I imagine backwards car is annoying.
Someone that can play her make a full list?
How about that keepaway:rushdown ratio, what do you do? 100:0? 0:100? 70:30? "Keepaway until they are in, then mount offense"?
Any good assist punish strings? Like, Parasoul can do c.HP and then Stompshit against a fullscreen blocked Bomber, does Peacock have similar options? j.HK rejumps maybe? Or just charge an Item drop and Argus?
In general, how do you handle her short range on everything when punishing/trying to mount an offense? Lights all have no range,
s.MP is alright but even then s.MK sometimes whiffs after, 15f startup on s.MP means it's not too useful as a punish in the first place and s.MP>s.MK is ..hard.. to hitconfirm off;
s.MP>c.MK>s.HK>Doom>stuff works.. but again: short range. Just always work with Item Drops? I tend to jump around stupidly and pray something hits, maybe there are better ideas. Throw?
-- Or should this go into the Neutral Game thread?