That's actually one of my setups post-throw. If the copter hits them, I just drop the item on them and go into any old combo. If it doesn't hit, I'll typically send myself back to the original side with j.HP while dropping the item.
Hmmmmm... I bet I could get something like this to work off Drag n Bite.This is just an idea, but I'm not sure how best to implement it. The goal is to get safe lockdown into a hard to blockable off a throw.
As far as I know the initial left/right with copter is safe since peacock can block a reversal. Then the question is can you avoid getting pushblocked before the item(high) or c.hp (low) hits.
yea I had a suspicion that that would be the case but it still is lower and leaves you at more frame advantage too so this could probably also help with pressure in conjunction with avery/m item/assists/bombs and all that good stuffDoesnt seem like a faster iad. DOES go much lower than a regular iad and the lower it is the less it telegraphs the overhead so in game i can imagine it would seem faster to block. The difference being that it IS slower so one would need to have a significant frame advantage to use this in non highly unsafe scenarios.
Nice find, should make her cerecopter mixups that much more scary.
I need an explanation of the first one, the second one was really useful though, I already had a reset after a j.HK with assistport and you just sped it up visually by a lot.Hey anytime the other character is getting juggled by j.hk you can grab them out of it before the end by doing j.lk adc air grab (j.lk doesn't come out but makes avery dissapear)
There's also other neat things you can do when they are being juggled like s.hk into teleport + assist to cross them up earlier than you normally would be able to
you probably know a combo/string with j.hk which does a few hits with the opponent being juggled by the bird projectile after j.hk initially hits. Moves that involve avery being used causes this projectile to disappear because avery cannot be in two places at once (eg j.lk s.hk cr.lk argus etc). In the first set up j.lk is used to make the bird projectile disappear before all the hits are done meaning that they come out of hitstun earlier than they normally would, allowing you to grab them
I know about avery disappearing, I assume you need to hit a j.HK while falling low to the ground so that you actually make the throw kind of unexpected, right?you probably know a combo/string with j.hk which does a few hits with the opponent being juggled by the bird projectile after j.hk initially hits. Moves that involve avery being used causes this projectile to disappear because avery cannot be in two places at once (eg j.lk s.hk cr.lk argus etc). In the first set up j.lk is used to make the bird projectile disappear before all the hits are done meaning that they come out of hitstun earlier than they normally would, allowing you to grab them
I could still record this if you want but I think this more or less explains what is happening
yea something like that.
I bet my old Drag n Bite reset works with this assist, which was