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Peacock's air dash inducing AI errors in some characters

Fernando

same username at Twitter/YouTube/Instagram/Steam
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FATEC São Caetano do Sul
Steam
heroidoasfalto
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GTBR_Joker
Peacock Valentine
This bug currently works in PS3 and PC, against any difficulty, even Nightmare.

When you performs an air dash and keeps running when Peacock reaches the ground again, the AI's character (if it's Filia, Parasoul, Big Band, Cerebella, Double, or Fukua) won't attack your character until the round is over, instead they will keep doing nearly the same combination of attacks (note: Cerebella's combination includes Ultimate Showstopper).

Please note this doesn't work in Valentine (her behavior in this state includes jumping and air dashing, approaching her from Peacock), Double (if she haves at least four tension levels, she can reach Peacock by performing two Catellite Lives, the second hitting Peacock), Painwheel (she uses Gae Bolga Stinger), Ms. Fortune while headless and against another Peacock (HK The Hole Idea or George's Day out nullifies the effect of this bug). Squigly keeps going forward and backwards but she ultimately reaches Peacock. Marie is completely unaffected by this bug.

The strangest thing in this bug is that Fukua doesn't use her projectile in this state, neither Big Band uses Giant Step.
 
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