Going through Labrys' stuff, it's all just buffs buff buffs, and I love it. Just jotting down my thoughts on the big things.
-22A+B now tracks and has faster startup. Removing the C+D versions is fine since it becomes redundant. They're no longer needed.
-C orb now boomerangs around and sticks around longer. Goes without saying it helps to control space better.
-Axe level is now back to base green instead of base blue. Blue axe sucks. Hell to do a lot of the real BnBs you need at least yellow axe, so to get there sooner, why thank you very much
-Axe levels now maintain longer. Self explanatory hell yea!
-2B just getting buffs galore, being dash cancellable now and added untech time and improved head invincibility
-Guillotine getting buffed, never really had that much of a problem with guillotine, but I'll take it
-Her DP getting some MUCH NEEDED buffs, seriously most Labrys players don't ever use this. It's way too risky and really predictable. You'd have to hope your opponent is wearing a blindfold
-AoA is meh. I never use it anyway so increased recovery won't affect me that much.
-Persona being invincible for all C moves until active frames is really good for adding pressure if you space it properly. Don't have to worry about her getting stuffed trying to get some mid range pressure. Also nailing people with 2C I just find amusing, idk why.
-So far the only nerf I saw was 5C no longer being jump cancellable, which kinda sucks but luckily Labrys isn't too overly reliant on her persona to do damage. Think I'm gonna enjoy this.