Dear Mike Z,
In spite of my best intentions, I keep walking into Double's deathmobile.
Please Flip the dust cloud on double's Bandwagon *horizontally*:
Double's car super leaves behind a dust cloud, as we're aware. The problem I face is that the dust cloud is actually indicating the opposite direction that it should, which has lead to many situations where -logically- I block the correct direction, but
-actually-, I walk into a car.
*Cue Thorough Explanation*
It goes something like this:
-I am on the P1 side, double is on the P2 side. Double uses car super.
-Dust cloud indicates that double has exited the screen -TOWARD THE P1 side-, and thus, I should expect her to re-enter -FROM the P1 side-
-Yet, in actuality, the game is saying: "double will be driving toward the P1 side".
-I walk into a car.
My Problem:
-This game doesn't have screen wrapping in any other circumstances that I can think of.
-The smaller part of the dust cloud would be NEARER to double's position, while the larger part would be FURTHER from double's position. Whatever side the smaller part of the cloud is, that's the direction that vehicle would be traveling. (Because the vehicle is traveling, and the dust nearest to it is going to be "less kicked-up" then the part further away, that was "kicked-up" at an earlier time and so traveled higher into the air)
Granted, this may have been different if this was a "peel-out" scenario and Double was kicking up dust/dirt/smoke while spinning her wheels in place- But then she'd be headed straight for me, instead of potentially re-entering the screen somewhere.
-So if Double exits on the P2 side, I should expect her to come back in from the P2 side. If she exits on the P1 side, I should expect her to come back in from the P1 side.
I've run into the situation many times, where the super-flash happens and so I take a quick peek at the dust to determine which way I need to block. And in that brief moment, having the internal dialogue of, "Remember Tekkaxe: game-logic, not real-world logic. The car's coming out the opposite way- wait, is it the opposite way of what it's supposed to be, or the opposite way of what it isn't?" usually results in me walking into a car.
This is especially problematic with something like a cross-under/DHC hail-mary car super and the only clue I have for correctly blocking is the dust cloud.
Please help me not walk into any more cars.
-Tekkaxe
In spite of my best intentions, I keep walking into Double's deathmobile.
Please Flip the dust cloud on double's Bandwagon *horizontally*:
Double's car super leaves behind a dust cloud, as we're aware. The problem I face is that the dust cloud is actually indicating the opposite direction that it should, which has lead to many situations where -logically- I block the correct direction, but
-actually-, I walk into a car.
*Cue Thorough Explanation*
It goes something like this:
-I am on the P1 side, double is on the P2 side. Double uses car super.
-Dust cloud indicates that double has exited the screen -TOWARD THE P1 side-, and thus, I should expect her to re-enter -FROM the P1 side-
-Yet, in actuality, the game is saying: "double will be driving toward the P1 side".
-I walk into a car.
My Problem:
-This game doesn't have screen wrapping in any other circumstances that I can think of.
-The smaller part of the dust cloud would be NEARER to double's position, while the larger part would be FURTHER from double's position. Whatever side the smaller part of the cloud is, that's the direction that vehicle would be traveling. (Because the vehicle is traveling, and the dust nearest to it is going to be "less kicked-up" then the part further away, that was "kicked-up" at an earlier time and so traveled higher into the air)
Granted, this may have been different if this was a "peel-out" scenario and Double was kicking up dust/dirt/smoke while spinning her wheels in place- But then she'd be headed straight for me, instead of potentially re-entering the screen somewhere.
-So if Double exits on the P2 side, I should expect her to come back in from the P2 side. If she exits on the P1 side, I should expect her to come back in from the P1 side.
I've run into the situation many times, where the super-flash happens and so I take a quick peek at the dust to determine which way I need to block. And in that brief moment, having the internal dialogue of, "Remember Tekkaxe: game-logic, not real-world logic. The car's coming out the opposite way- wait, is it the opposite way of what it's supposed to be, or the opposite way of what it isn't?" usually results in me walking into a car.
This is especially problematic with something like a cross-under/DHC hail-mary car super and the only clue I have for correctly blocking is the dust cloud.
Please help me not walk into any more cars.
-Tekkaxe