1. I never used C.MP in the combo, it should've counted it as infinite after i did the horn again perhaps. Not sure.
2. Am I allowed to block that Burst? It seems really unlikely but I don't know.
Uh... what?
j.MK sets off IPS if you do it on your second air chain for that combo, which is bizarre. Maybe it's counting j.LK as your starter.Uh... what?
Pretty sure that's not the case. My light/midweight Parasoul combo (stuff -> c.hp -> j.lp -> j.lk -> j.mk -> j.hp -> c.mk -> c.hp -> j.mp -> j.hp -> j.hk -> s.lpx2 -> s.mp -> c.hpx2 -> mp shot -> sniper -> c.mp burstbait) breaks that rule (the first j.lp happens in stage 3, so it's "watched", and the j.mp on the relaunch doesn't trigger IPS).
ahhhh what? This isn't true. You used MP in a watched string in your example.... it has nothing to do with moves of a higher strength, each button is tracked separately.Also, if you start a watched chain with a punch, all punches that are high tier up than it are now on the unusable list.
So if you use s.LP, you can't use s.MP, or s.HP to start a new chain.
Same applies for kicks.
When making combos you want to try and use M's to start a chain, then go backwards to L's for the next one.
This has been my experience at least.