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Practicing burst baits in training mode

Money

Solo(?) Filia
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Can anyone lend me some advice on how to practice burst baits with the training dummy? Currently, this is what I do:

1) Set training dummy to block after the first hit, and burst on first spark
2) Do my burst bait combo until IPS triggers
3) As soon as the dummy bursts, pause the game
4) Set training dummy to always block all hits
5) Unpause the game
6) Attempt to punish the baited burst
7) Regardless if I was successful, I then have to go BACK to the pause menu, and reset dummy to block after the first hit
8) Repeat from step 2

My gripe resides in all the accesses to the pause menu. Aside from asking a live person to practice with me, I see no practical way around this. So what do you guys do for burst bait practice?
 
@Money
Personally i dont practice burst baits cause i kinda see it as redundant... The opponent cant block after a successful burstbait so just go ham. If it was an aerial burst bait, no need to set up the actual burst... Just practice aerial confirms or wait for the opponent to descend till near the ground... They cant block until grounded.

HOWEVER, if you really feel like you need to actually practice the punish, just use save state in training mode and save the state that happens as the opponent bursts.. Then you can practice your punish very easily and no need to traverse a bunch of menus.

Hope that helps.
 
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@Money
Personally i dont practice burst baits cause i kinda see it as redundant... The opponent cant block after a successful burst so just go ham.

erm, you arent talking about if the opp bursts and it hits you are you? i know the opp can block if you block their burst attempt. and if they hit you then obviously you are sent right across the screen so im not entirely sure what going ham would achieve. unless there was something changed in the PC version or im not understanding you correctly.
 
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erm, you arent talking about if the opp bursts and it hits you are you? i know the opp can block if you block their burst attempt. and if they hit you then obviously you are sent right across the screen so im not entirely sure what going ham would achieve. unless there was something changed in the PC version or im not understanding you correctly.
No, i meant successful burst "bait" of course. But thanks for pointing that out, i will edit it now.
 
right lol, i thought that it sounded way off ha ha.
 
1) Set training dummy to block after the first hit, and burst on first spark
2) Do my burst bait combo until IPS triggers
This is all you need. If you hit the opponent after a baited burst at a point where they couldn't block, they'll flash red due to being in Counterhit state.
In the Beta you'll also be able to see a damage increase on your first hit, in the standard version you're lacking that but should still be able to see the palette flash.
 
The counterhit and assist scaling changes are already live, they skipped beta.
 
Oops, I only played recently on the day they were live.

To add value to the thread: in real matches people will very often burst later than a training dummy set to instaburst will (often a twitchy throw tech reaction attempt) so you should consider that. Like for example, if Double is doing a burst bait where she ends up underneath the opponent, it's very likely a late burst will catch her tall standing hurtbox.
 
I practice burst bait quite a bit. I have 3 sets of baits with my characters.

1. I have it on burst on 1st hit. This is usually against people mashing super while you are comboing them. IE All filia, cerebella, ms. fortune and double players. You don't need to pause or anything. If you avoided getting hit from the burst, then they automatically can't block.

2. Burst after 3rd hit. 3 hits is usually (in my case) the average time someone takes to burst on reaction. This burst bait is usually against the more skilled players or players who aren't mashing super because there characters don't have a safe instant super. IE Parasoul, painwheel (anymore :(), squigly, peacock.

3. My 3rd set of burst bait is sort of only practical for my gameplay but its basically having the opponent burst and I block it (so they can block too) but before the burst bait came in, I lay tear drops with parasoul so even after they burst, they are FORCED to block because the tear drop explodes at the frame of there recovery so it puts me in a great offensive position.
 
@Dime_x Excellent answer... this was what I was looking for. The burst bait that I'm practicing is a corner mid-air bait with Filia, which post-burst leaves her a moderate distance from her opponent. I need to practice the "dash in and hit them before they hit the ground" section of my tactic, and this should be able to help greatly. I'll have to try this out tonight.

@IsaVulpes I've practiced steps 1 and 2 quite a bit, but I need to make sure I can actually do the punish... hence this thread. As I mentioned, my bait puts Filia at some distance out, so I need to practice dashing in and punishing. Dash too quick, and I get hit by the burst. Dash too late, and the opponent gains the chance to block.

@MMDS Good information for the 3-hit burst. I'm currently practicing against mashers, but this is good to know in case I need to set up a multi-hit burst bait in the future.
 
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It costs meter, but have you tried using Gregor to get the hit after the burst?
EDIT: Oops, this thread is old... This post is probably useless by now.