"Free Punk!"
Roy's cancel-insult game is on point.
Hah, he's supposed to say Freeze but the cancel happens so fast it cuts it off >.>. Sounded weird when they overlapped, maybe I'll delay the "Punk" a bit.
Liking everything so far, I see Roy holds his gun at all times now, probably smart because pulling it out every time takes forever unless you're Falco and can land-cancel that shit.
Yeah we converted his whole animation lib over to having it out, and it was definitely helpful being able to get a few more frames to work with not having to pull it out / put it back.
And when Cid EXes, the rimlighting makes her hair look friggin awesome!
Bubble hair ;)
I have a lore question though: Cid's profile says one of her occupations is ball-busting?? She means like busting people's chops right?
Right???
She is a badass mofo that runs a tight ship
the currently shown designs aren't quite my favorite, but since it looks very sci-fi, i hope for a weird alien or robot.
Yeah we gonna get more creative with the characters as we continue, the four unrevealed characters are much different.
i do like the shading effect going on. with a thicker outline, it could look like a rumble fish successor.
Word thanks for the feedback.
I'm not exactly sure what all the blue holograms are. Are those the EXes? Some of them look like they do nothing, like it's just a regular backdash or something.
The blue clones are tied with the TC (time-cancel) mechanic and has a few different uses.
DTC = Double Time Cancel, used like a roman cancel / fadc. Input is by pressing the same button of the move you want to cancel during the hit freeze. For example, MP xx DTC is input by MP -> MP (during freeze). Costs 1 TC bar (blue). Can dash, jump, ATC, and use attacks out of DTC.
ATC = Absorb Time Cancel, used like a parry (works similar to Ryu's in SFV but is active instantly (beats meaties) ). Input is Forward + MP + MK. If it absorbs a hit, the clone plays a hit stun animation. If it whiffs, the clone plays a different animation (Roy turns around, Cid drops her knife). Loses to throws. Costs half a TC bar if whiffed, is always usable.
JTC = Jump Time Cancel, cancels a forward dash into a short hop. Input is MP + MK during dash. Costs 1 TC bar. I want to expand on this eventually, possibly have different JTCs for each character.