Truly, the animation quality in this game is starting to stand out from all of the other random indie 3D fighters I've seen over the years. Agent-G already has some good squash-and-stretch going on but Maxx takes it a step further adding real depth to his back-to-front hooks and jumping overhead smash (although the Moon energy stuff is already doing some of the smear thing for him). I can tell you guys have been studying Guilty Gear Xrd's 3D animation techniques very carefully (and probably others like Skullgirls, too). You guys are observing the twelve principles and are noticeably improving with each character, it just fills me with joy and pride.