- Joined
- Sep 3, 2013
- Messages
- 221
- Reaction score
- 80
- Points
- 28
- Age
- 35
I recall the entire hoopla around the Indiegogo campaign for Squigly and Encore's release. There were a group of, rather ignorant, internet lurkers who thought it was ridiculous that a character could cost $150,000 to create, let alone the usual $200-250k. However, quickly various developers began commenting on the price as being exceptional indeed, but in terms of how low the price was. I recall reading somewhere that it costs almost a million dollars to create a single character in Street Fighter IV, so a character in Skullgirls for almost a tenth of the price was a steal.
Mike Z actually elaborated on this. In short, it costs around $1,000,000 just to create a character in a game like Battlefront.
However, to me this results in more questions than answers.
The first thing that stands out is why an average character model in Star Wars Battlefront is more expensive than Skullgirls. First of all Skullgirls characters are in high resolution 2D which is widely said to be significantly more expensive to do than common 3D models. Second off is that Skullgirls has far more animations that are also far more detailed than a game like Battlefront. Now to be fair people pointed out that Battlefront's is a AAA game, however many have stated that other games have had similar budget for their models.
I guess my questions could be summed up as:
Mike Z actually elaborated on this. In short, it costs around $1,000,000 just to create a character in a game like Battlefront.
However, to me this results in more questions than answers.
The first thing that stands out is why an average character model in Star Wars Battlefront is more expensive than Skullgirls. First of all Skullgirls characters are in high resolution 2D which is widely said to be significantly more expensive to do than common 3D models. Second off is that Skullgirls has far more animations that are also far more detailed than a game like Battlefront. Now to be fair people pointed out that Battlefront's is a AAA game, however many have stated that other games have had similar budget for their models.
I guess my questions could be summed up as:
- Why are Skullgirls characters so much cheaper to make than many 3D games, such as possibly Street Fighter IV, despite it being in high quality 2D with lots of animation?
- How many people get assigned to draw and animate each character? Apparently it takes around 2,000 hours to create character. How many staff are assigned to work down those 2,000 for that character?
- How much more time would it take doing a Skullgirls character over say a character in the style of Street Fighter IV or something similar?