pc netcode was crisp? cuz i sure do...how tf am i getting such input delay when my ggpo is set to 0 to the point where s.hp is coming out instead of j.hp.
Scenario:
You jump backwards and press jHP on frame 0, and you're playing with 3 frames of lag. (As in the distance to you and the opponent is about 50 ms, which is 3F, but you play on 0 input delay for GGPO setting).
You start to jump and do jHP, but then 3 frames later your opponents input comes out and it was
any standing button so lets say it was a whiffed sLP close to you.
Now your input which was Upback + jHP is rolled back to standing jHP because you can't jump away in pre-block from a normal.
That's the only answer I have to why jumping normals don't come out even when it was 100% good to go on your side at the time of the press.
However, if you're noticing other issues that aren't that, those are just
your input errors.
No change the netcode has been made since around steam release.
Some new players popping online for Skullgirls that maybe don't know you shouldn't be playing on wi-fi, or maybe they just have bad internet.
Maybe some other change has happened in your neighborhood from your ISP that's causing bad connections?
Another thing you can try doing is playing in Fullscreen mode if you don't already.
I played you recently and our ping wasn't so bad, yet the connection was pretty terrible compared to most of my other matches.
Try opening up cmd.exe and typing this line:
ping eat.valve.net -t
This will ping valve's seattle server infinitely and give you ping readings (ms). Just leave that open on a second monitor or something if you have one, and see if that number jitters a bunch.
If it does, the connection issues might be you instead of them.