Ninja
[Jazzy Diamonds]
- Joined
- Dec 4, 2013
- Messages
- 5,183
- Reaction score
- 3,997
- Points
- 113
- Age
- 29
- Location
- Unknown
- Website
- www.youtube.com
i'm sorry, but I feel like newplayers in fighting games are kinda being coddled into these games. When I was young I got my shit kicked in and since I either was borrowing a friend's game or was on an arcade cabinet, my time practicing was limited. So in the end I had to learn blocking and basic combo strings on the fly, it was hard and most times i got pissed off when I didn't get a move i wanted or something. Sigh... idk, I feel like SF2 is like the 101 class of Fighting Games and Rising Thunder is like a 6th grade hour long lesson. It's limiting and it doesn't full show new players the things that a fighter has to make the player choose on moves and setups. The cooldown on specials is just... dumb and wrong... "why can't I do a dp now? oh I'm still in cooldown..." It forces the players to go slow, to wait for the cooldown to end. Other mechanics in the game are kinda pointless... if Rising Thunder is meant to be a beginners guide on fighters, then why does it have a burst? Rising Thunder has similar structure of SF and SF doesn't have any bursts. It had Alpha counters but that's for defense on block strings.
At first I was kinda like yeah Rising Thunder might be a cool thing. And now, I kinda want it to fade away and tell newplayers to pick up a SNES and slap in Street Fighter 2, that or TMNT Tourny Fighter (basically the same game as SF2)
now that I think about it, why in the shit am I making videos about this game? I:(
At first I was kinda like yeah Rising Thunder might be a cool thing. And now, I kinda want it to fade away and tell newplayers to pick up a SNES and slap in Street Fighter 2, that or TMNT Tourny Fighter (basically the same game as SF2)
now that I think about it, why in the shit am I making videos about this game? I:(