Not if you're right near the edge. Edge guarding is so strong that a lot of people just DI in rather than be put offstage.
This is why I haven't bought it yet. The Rising Thunder comparison is actually really accurate, but in a different way IMO; it makes some nice decisions, but it also changes a lot of stuff I don't think needed to be changed just for the sake of being different. Grabs were important in Smash and really helped spice things up. I'd understand they'd need to remove grabs if they removed blocking, but why would you want to remove blocking in the first place? Parries aren't a good replacement, especially in a Smash game. It would've been nice actually if they kept blocking and parries, but having no blocking removes so much from the game.I think it was a big mistake to remove grabs and blocks, really simplifies the game and not in a good way. Feels like he watched a bunch of smash 4 and went as far in the opposite direction as possible by removing a bunch of defensive options completely. There's no mental calculations about what is or isn't plus on block, just constant pressure. Parries... they're fun to do but I don't think they're a valid replacement for blocking. I think parries complement blocking and add to risk reward calculations, but by themselves?...