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Rizil's Training Journal aka The Journey of Improvement

Rizil

Scrub for all eternity
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Rizil82
Ms. Fortune Parasoul
So all the cool kids are doing this is what I've heard. So in a heartfelt attempt to improve my game and openly throw myself in front of the slings and arrows of your criticism, I have decided to start recording some quickmatches and hope people can give me some constructive advice and see where I went wrong. And oh boy, there's a lot that went wrong.

Ok first things first what I do and who I play:

Ms. Fortune:

I understand the concept of IADs, but I also need work on telling which move I should use at what distance. This is more an awareness thing more than anything. Point blank range should be j.lp, mid range j.hp or j.lk, depending on if I want to change the speed. I also know I can cancel into Axe Kick to confirm, and is something I should do more often.

I need to learn to poke with her. c.mp I'm finding is a really good poke for both anti-air and ground opponents. Judging the distance to use this I feel is something I should use more often and learn to use properly.

Stop auto-piloting into s.mk. It's bad on whiff, which I do a lot. That's bad. Stop that. Cancelling into s.hp into l.rekka is a better and safer option (well, not really safer, s.hp is minus on block, but cancelling into l.rekka makes it zero)

Stop doing c.lk so much. I'm doing it against air opponents. Why? This is a bad habit of me fishing for a poke confirm, and it's something I should be more aware of not doing against opponents who jump a lot, or just in general neutral unless I'm on the offensive doing blockstrings. Stop doing it raw so much. Most times I just whiff.



Parasoul:

I would say I need to improve everything, but that would be too general of a description, so lets start at the basics. I need to learn a proper blockstring with Parasoul and need to keep up pressure. I find it very difficult to get on the offensive and almost like clockwork fall back defensively. Need to learn to apply pressure with tear shots and detonate them mid blockstring even when being pushblocked. I find myself losing all pressure once I get pushed out.

Been practicing the dash cross under, but everyone uses this and I feel it becomes expected from Parasoul players. Still, it's expected because it's good, so I should practice this more, but try to find something else to mix in for mixups.

Need to practice her BnB more. I can execute it 80% of the time, but that's not good enough. It's usually either the Egret Call or the dash after that trips me up. Will need to go to the lab for this more.

General Stuff:

Need to stop pushblocking so much. I'm finding I try to PBGC way too much and it gets me into more trouble than it's worth. Maybe I should learn to keep blocking and wait for a gap to throw in a jab?

Stop blocking low so much. It's common consensus to block low on the ground because there's a lot more options for low than there are overheads, but not in this game. Overheads come fast and can lead to big combos and my eventual demise.

Learn to get close to Peacock. Period. Just the matchup in general. I know many people preach patience, but getting around all that stuff is daunting and SOID is just so good for keeping me from advancing too far. This is my one true matchup nightmare.



Anywho, some quickmatch videos:

 
Ok so after putting a few hours in today, I'm finding I am dumb. Like, really dumb. I do a lot of dumb things. I find myself dashing into ANY aerial Painwheel attack. I find once I'm fullscreen against Peacock I have trouble getting out. I find I'm dropping combos for no inexplicable reason other than yea you just did. So let's get started.

Fortune I'm finding my spacing and pressure are completely lopsided. I'm dashing when I should be keeping my distance. I'm staying back when I should be putting pressure on. This isn't 100% but situation awareness seems to be a problem. Also finding it difficult to get out of corners once I'm in. HK Fiber is way too risky and more than very likely will just get me punished, however PB Super Jump is something I might have to consider. Also need to practice resets more, as many attempted resets just didn't come out properly.

Parasoul.........ok here goes. I struggle hard to get an offense going with her. Getting better with fullscreen shot spamming, but that's a gimmicky tactic that any experienced player can get around. I need to practice blockstrings cancelling into shots, then detonating them consistently. Maybe find a way to mix up my string to catch someone pushblocking? I'll need to do some experimenting and find something (thinking f.mp after a shot might not be a bad idea.)

I'm seriously starting to contemplate something I thought I would never return to, and considering the composition of my team I don't think it would be a bad choice, and that's bringing back Squigly into my team. She compliments Fortune well with the mixup game, but how would she fit with Parasoul napalm shot assist? She doesn't have fortunes speed to run with a shot, but her j.HP range can sort of make up for that. Also have to ask what this does to canceling into other supers, and Squigly has some weird properties to her supers. Perhaps another time in training mode I can experiment with this.

That's it for now I suppose.
 
Wow been a while since I've done any updates on this thing.

So a week before Combo Breaker, I've decided to add Big Band onto my team with Brass (H) assist, and I find it adds a lot of damage to combos, especially for Parasoul. It is especially lethal in the corner, which is what Fortune is for since she has the BnB corner carry. Now I need to practice BB as a point character and practice his BnBs and spacial awareness (I know BB has different BnBs depending on where he is on the stage. Wall bounce affects this and changes which combo to use, but baby steps first and let's try to get the midscreen one first.)

Also been practicing this new Fortune cross-under reset that's similar to the fast fall j.HK, but switches up the timing and I THINK has the enemy lower to the ground as well. It's extremely difficult to pull off on the heavies (BB and Double) but it is possible. Also puts you in the ideal position for an air throw reset > otg with j.HP, so its kinda cool.

Painwheel is still my biggest bugaboo. However, thanks to Lazy he showed me a good anti-air against her that I'll need to practice, but witnessed firsthand its effectiveness. I'll need to practice doing this. Also found out the hard way courtesy of Negus that switching to A-train assist against PW doesn't work. He told me next time just run Beat Extend. Might be stubborn here but everyone runs that, and I was trying to be a little different. Guess I'll have to cave and practice converting off it.

Also Parasoul b.HK > A-train assist > dash c.HP is a funny combo, though more style than substance.