skull person
...
- Joined
- Oct 23, 2013
- Messages
- 2,419
- Reaction score
- 3,218
- Points
- 113
I play Robo with Beat Extend and yeah that works.
You can. I was testing a variant of that setup (j.LP j.MK delay air throw vs j.LP counter hit 1 f reset) but didn't think of doing this instead.That's amazing, best thing is I'm pretty sure you could do a low to the ground air throw there too. Looks like a really stable setup from basically any starter.
@Kyugetsuki The problem with that burst bait is that it has no mixup opportunities. It is too gimmicky to really be effective against anyone who isn't just mindlessly mashing.
@Kyugetsuki The problem with that burst bait is that it has no mixup opportunities. It is too gimmicky to really be effective against anyone who isn't just mindlessly mashing.
Sorry I think I was looking for unlisted. I think its fixed now?
The only problem is they can just burst any of that long period of time where BB is on screen and get a gold burst.
I can kinda sorta see the point I guess, but it really is a going to only work once ever on any opponent kind of thing while BB is involved there.
And as Skarmand said, burst > alpha counter would make it actually very risky to do in the first place.
EDIT: The j.HK reset is nice, though. Do you have a crossup variation of it?
Does this still work when you don't double jump cancel the j.MK to get the j.LP overhead?Meant to post this a while ago but never got around to it: I found a way to set up Robo Fortune's fuzzy guard j.LP as a reset. Just do s.HP, then as low to the ground as possible do j.LP j.LK, wait, j.MK djc j.LP j.MK j.HP. If that hits you land and do s.LPx2 s.MP c.HP then do whatever. Tested on everyone except Squigly and Eliza, seems to work on everyone. Once you establish the fuzzy guard setup you can mix it up with j.MK land c.LK. Here's a video:
It does, but it's slower. It's easier for them to pushblock the j.MK.