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- xervort13
This week we have quite a few changes across the board. Some will rejoice, and some will quit Skullgirls for the tenth time in a row.
Find the changes below the break!
[prbreak]Read more...[/prbreak]
Find the changes below the break!
[prbreak]Read more...[/prbreak]
- General Changes
- New green flash effect for a PBGC.
- Entourage (preset teams to macros) now works on PS3.
- Filia
- Level 3 projectile now no longer goes away when it comes into contact with another projectile.
- Air Gregor Samson now causes sliding knockdown instead of a wallbounce.
- Parasoul
- Egret Guard now is active on the first frames, rather than a 10 frame startup (beta experiment).
- Guard also now helps gain more meter per hit taken.
- Ms. Fortune
- Headroll is no longer throw invincible.
- Headroll is no longer invincible off super.
- Can now DHC off of Fortune's level 3, only if it connects.
- Painwheel
- Now has 1/4 the blockstun if blocking during unfly.
- Valentine
- After loading a vial, she can now either throw a shuriken by tapping a toss button, or a vial by holding said button (beta experiment).
- Squigly
- More hitpause on the beginning of Draugen Punch (for looks).
- Fukua
- Can now cancel Inevitable Snuggle into level 3 or 5.
- Eliza
- More hitboxes added to her attacks.
- More colored frames.
- New palette (Odette from Odin Sphere).
- Divekick can no longer be used in the middle of a combo if your combo started out with it.
- S.hp damage has been redistributed.
- Can no longer juggle off a second s.hp chain, instead it restands opponent.
- C.hp damage has been redistributed.
- J.hk damage changed from 1000 to 900.
- Level 5 no longer exists.
- Sekhmet spends less meter when idle, but attacks with Sekhmet spend more meter.
- Taunt now lets Sekhmet gain health equal to 1/4 damage dealt, instead of 1/2.
- Sekhmet can now activate Lady of Slaughter next time she's out when you successfully taunt.
Video footage of this week's changes:
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