- Joined
- Dec 8, 2013
- Messages
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- Age
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- xervort13
To think it's been almost a year since Squigly was first revealed. Quite a few changes have happened since then, huh? Only time will tell how this year turns out.
Some small news regarding the other builds of Skullgirls, and a lot of Big Band information below the break.
[prbreak]Read more...[/prbreak]
Also, @Mike_Z, you said that someone should remind you about moving the bell halves (when Big Band gets hit) to the back layer. So if no one else has done so, consider this that reminder!
Some small news regarding the other builds of Skullgirls, and a lot of Big Band information below the break.
[prbreak]Read more...[/prbreak]
- Non-PC related news
- PS3 build is still in testing with Sony.
- 360 build is waiting on legal material.
- Linux Build was mentioned "Shakesoda promised us something amazing this week..."
- Big Band
- New Big Band Palettes
- King Dedede
- Big O
- New Big Band stage "Under the Bridge", along with a wip version of the stage's music.
- Music notes now appear when you use sound stun.
- Beat Extend now uses Sound Stun (but only once per combo).
- Cannot combo off a second Beat Extend
- Minimum scaling on Big Band's supers has been returned to normal.
- Level 3 hitbox is now taller than before.
- Giant Step brings opponent closer on hit.
- Several normals got a damage increase.
- c.mk brings opponent closer on hit.
- Fixed a bug with treble clef and canceling out of dash.
- New V.O. for when Big Band takes damage.
- Parrying changes
- Parry timing is now uniform. "Same amount of hitstop for the same strength attack"
- Off a successful parry, you can parry mid hits high and low.
- Can now parry assists, both high and low.
- New Big Band Palettes
Also, @Mike_Z, you said that someone should remind you about moving the bell halves (when Big Band gets hit) to the back layer. So if no one else has done so, consider this that reminder!