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- xervort13
First off, a happy Fourth of July to those who celebrate the day! For those who don't, hopefully it was still a good day anyways.
Evo is right around the corner. Hopefully you've pre-registered by now! The prize pot is looking to be nice this year, so why not try your luck? More information on Evo can be found here.
And now, onto updates for this week:
[prbreak]Read more...[/prbreak]
Evo is right around the corner. Hopefully you've pre-registered by now! The prize pot is looking to be nice this year, so why not try your luck? More information on Evo can be found here.
And now, onto updates for this week:
[prbreak]Read more...[/prbreak]
- General Changes
- Menus have been cached, resulting in quicker menu times.
- Marvelous was given a new title update for 360 build.
- For any time the background isn't displayed, levels now render properly.
- Parasoul
- j.lk and backwards j.lk have been fixed to count as the same in IPS.
- Painwheel
- c.lk now has an extended hitbox to actually work as an otg.
- Level 3 is now modified to pull the opponent in on hit, so as to prevent level 3 from not working otg.
- Fukua
- Fixed a bug where teching a grab would lead into an automatic divekick.
- BFF has been patched:
- Can DHC before the first hit connects.
- Second hit of BFF can no longer be used as a reset tool.
- Fukua's 'Sorry, Samson' line has been fixed.
- Eliza
- Osiris Spiral
- Modified to hit further away opponents as an assist.
- Hitbox has been increased.
- c.hk is only armored against projectiles.
- Now Parasoul's weight when comboing her, lighter when comboing as her.
- Ground throw now has a small pause for better timed follow-ups.
- c.lk no longer moves her point backwards.
- Hitboxes on s.mp have been increased.
- Her level 3's damage has been adjusted to not do so much damage.
- Eliza now has an air super (Level 1)
- Does 3k damage
- Can combo off attacks
- Can DHC from it.
- Can never OTG, but it isn't techable.
- Not invincible before startup. Is invincible until the first active frames.
- Eliza now has a ground super (Level 1)
- Leaves you as Sekhmet.
- Can DHC out of/into it.
- Can't DHC the last hit of it.
- Will eventually be made to be be executable from Sekhmet.
- Doesn't drain meter until the end of super.
- Leaves you as Sekhmet.
- Osiris Spiral
- Sekhmet
- Anchor is temp colored differently, and Sekhmet has temp colors for different palette effects.
- Axe does 100 more damage, and a bigger hitbox.
- Attacks now do proper undizzy values.
- Air axe is now -2 frames on startup.
And now, the accompanying video, thanks to Makross
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