- Joined
- Dec 8, 2013
- Messages
- 317
- Reaction score
- 449
- Points
- 63
- Age
- 32
- Steam
- Apple Jack
- PSN
- xervort13
A big thanks to everyone who showed up to participate in Skullgirls at So Cal Regionals. Being featured in a major was great, but we can't stop there. If you want to see Skullgirls appear at more majors, go out to tournaments and show that there's enough interest in this game! The only way the big streamers will take this game seriously is if they see big attendance numbers, so go out there and show up to your local scene! Check the Events tab to see if there is anything happening close to you.
In other news, a decent amount of updates below the break:
[prbreak]Read more...[/prbreak]
In other news, a decent amount of updates below the break:
[prbreak]Read more...[/prbreak]
- Console Builds
- Both versions of the console build are now in test.
- General Gameplay
- burst mechanics
- Bursting before 90 frames is punishable.
- Bursting after 90 frames is 'free'. (Working on finding out a way to add effects which indicate this)
- burst mechanics
- Ms. Fortune
- Fortune's j.hp is two frames faster on startup
- 275 less damage
- Can now instant overhead with it
- Can cross-up with it slightly better now
- No longer combos into Spike
- Fortune's s.hp is two frames faster on startup
- Can no longer combo off Fortune's ground super (head-on)
- Can cancel the end of the super into head call
- Fixed a bug where chaining from fiber upper into j.hk resulted in a red bounce
- Fortune's j.hp is two frames faster on startup
- Squigly
- Squigly's ground techs had the echo removed from her voice lines
- Regular stance startup draugen punch is not invincible
- HP draugen punch can't be held down
- If level 2 is charged, HP Draugen Punch is completely invincible up through all three of the active frames
- Big Band
- All of Big Band's frames have been colored
- Altered Beat Extend frame data (on block)
- standing: lp -16, mp -20, hp -24
- crouching: lp -23, mp -26, hp -28
- j hk. is more punishable on block
- Level 5 is now comboable/DHC-able
- Fixed the echo on level 5