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Scientist Documentation

OK, WB9 7th place vs Evo 2014 2nd place. Let's see this.
[opens video, watches you start the first game by dropping an easy double snap...and then win the game anyway]

So I'm only like 25 min in, but you...actually did fine against Peacock. The overwhelming majority of your characters/games were lost to Cerebella, or a large mistake from you like sweep->BFF.
I'd chalk most of the results so far up to the skill gap.

- Lenny -> Lv3 isn't exclusive to Beta.
- Don't commit to supers when Peacock is only in a normal, like s.HP.
- You reversal with fireball super, which is not invincible.
- You drop combos at weird times, and you do resets that still give the opponent a lot of meter.
- You don't reset them in the air.
 
<Claws-work>: mike said reset early. but against peacock.......what even.
<Izzmo>: ?
<FakeangeL>: he said to reset early?
<Duckator>: That's not a question
<Duckator>: Is it?
<FakeangeL>: he bust people's balls for resetting early all the time
<Claws-work>: reset early to not give peacock meter
<Izzmo>: not really
<Izzmo>: yes
<Izzmo>: that´s what you do
<Izzmo>: 123 reset 123 reset 123 reset
<Izzmo>: OH , peacock gained 1/4 of a bar
<Izzmo>: and you gained 1
<Izzmo>: yaaaay
<Izzmo>: _especially_ peacock
<Izzmo>: since she has shitty defense
<Claws-work>: i mean......ok
<Duckator>: I like don't even know............ what you're asking
<Izzmo>: ya me neither
<Claws-work>: the main question i was going to ask is how to make the reset hard to guess.
<Claws-work>: it seems i'm stuck to airgrab resets
<Duckator>: Have at least 2 equally good options for every reset
<Claws-work>: i'm saying if you reset in the air you're stuck to airthrows no?
<Duckator>: No
<Izzmo>: you can cross under assist
<Claws-work>: double jump
<Duckator>: You can just do low/throw
<Claws-work>: double jump
<Izzmo>: you can hit their throwtech attempt
<Duckator>: Reset them lower
<Izzmo>: you can crossup ( and be safe from Bang!)
<Uzu>: lmao
<Uzu>: Reset early vs peacock
<Claws-work>: i dunno
<Duckator>: If you're going for a crossunder use jab
<Claws-work>: it just seems ass-backwards
<Uzu>: It is
<Duckator>: Then they can't jump anyway
<Uzu>: That's MikeZ's character design for you
<Claws-work>: like why reset early then the point is to kill peacock ASAP
<Claws-work>: *when the point
<Uzu>: Have a character that builds meter like crazy when doing well and when doing bad
<Duckator>: So you don't have to deal with 5 bar bella
<Claws-work>: so i allow my opponent to guess more
<Claws-work>: i mean i get what you guys are saying but this is.....strange.
<Izzmo>: it´s your choice man
<Izzmo>: if you´d rather face a high meter 2nd/3rd than fight cock more
<Izzmo>: that´s a decision you can make
<Izzmo>: if you hate the cock matchup it might even be the right decision
<Claws-work>: followup question: what do you guys do?
<Izzmo>: i play val so i reset like mad
<Izzmo>: cause no damage and pretty easy time against cock (comparatively
<Claws-work>: hmm
<Izzmo>: as para i´d go for medium damage -> reset/oki
<Claws-work>: i'll just copy and paste of this information
<Claws-work>: *some of this

there's something that has to provide a great sense of efficiency. will definitely re-read all of the spoilers i placed so far.

in particular.
<Izzmo>: it´s your choice man
<Izzmo>: if you´d rather face a high meter 2nd/3rd than fight cock more
<Izzmo>: that´s a decision you can make

but is this illusion of choice where i'm essentially doomed in fighting a duo from the start? or is it truly a decision that i can gain the most results.

What duck proposed was reset them lower. with filia as a mediocre damage but high reset character do i grab him always? do i try to bait lenny? maybe not cause lenny has the ability to either let it rock or just DHC due to hitstop. in what terms do i reset in the air when she has a double jump? reset low to the air with a move with appropiate hitstun like j.mk(filia).

At this current moment this is a problem. i cannot determine how serious of a problem this is but its beginning to bother me. Am i a shit player? am i just not getting how to fight the peacock/duo aspect? i'll just have to keep playing and analyze how bad my play is and then break it in half. i also need to figure out the opponents plan within the first 2 matches. more training more flaws. more time into playing a soon complete game. i hope the effort is worth it in the end.

Edit: need to re-read through all of the spoilers and re-look at the advice given. i need to take in the info.
 
When did Mike say reset early?Was this on steam or awhile ago?
you do resets that still give the opponent a lot of meter.
i assume this is meant as: Reset Early. since combos benefit the opponent in terms of meter gain. while resetting your combo allows you to gain more meter than the opponent.

unless you're trying to make point then it went over my head.
 
When did Mike say reset early?Was this on steam or awhile ago?

I've heard him say it in person at least a hundred times. He's referring to Bella but it applies to everyone really.
 
he was known for the "mike reset" where he'll do 2-3 hits max before resetting. where the info will come to play in the matchup i'll have to purposely avoid my initial thoughts and possibly lose horribly(pfft) in the next person i play against that uses peacock and try it out.
 
It is not a bad idea to let TJ mash his reversal supers and waste all his resources. But yes, you should be resetting peacock and cerebella knowing neither of them have any reversals when they're in the air.
You're a Fukua player, do you still not understand this concept? Considering how Fukua's setplay involves resetting people while they're in the air all the time.

Cr.lk cr.mp cr.hp mk shadow -> air throw/ same side low, cross up low, cross up st.lp, same side st.lp etc etc

Filia: cr.lk st.mk st.hp j.lp j.mp j.mk 1hit air dash j.hk. Neither character can reversal out of this reset
cr.lk st.mk st.hp j.lp j.mp j.mk1hit fast fall with j.hk -> air throw/ cross under/ same side low/ iad j.lk, iad j.hk etc

The idea of doing constant early resets is good, but if you fail you're going to get messed up. So pay attention to your meter, your opponents meter, and your opponent health after you've landed a hit. If you think TJ is gonna lenny, let him lenny. He can choose to not dhc, but when did that mean you still weren't winning? That you lost positioning all of a sudden? That he's still not under pressure yada yada

Here's a tip vs Duo players, because now all of a sudden duos are a problem and not the players themselves.(at least from what I've been reading recently) Duo players NEED both characters alive. It's why sometimes we're willing to spend all our meter or tag and take damage because losing a character is huge. This is why TJ tags or does lenny -> 360, why I consistently try to get a reversal or super out so I can dhc, why sonic would randomly tag or do fireball super -> Eliza dhc even though that's a punish. etc

Sounds very simple yes? But if you know that you should be able to figure out what type of resets and baits you want to try and do. gl
 
You're a Fukua player, do you still not understand this concept? Considering how Fukua's setplay involves resetting people while they're in the air all the time.

Cr.lk cr.mp cr.hp mk shadow -> air throw/ same side low, cross up low, cross up st.lp, same side st.lp etc etc

Filia: cr.lk st.mk st.hp j.lp j.mp j.mk 1hit air dash j.hk. Neither character can reversal out of this reset
cr.lk st.mk st.hp j.lp j.mp j.mk1hit fast fall with j.hk -> air throw/ cross under/ same side low/ iad j.lk, iad j.hk etc

/QUOTE]
first filia one loses straight up to upback unfortunately. the 2nd one seems to be the one reset i conveniently forget in my grand selection of resets.

as for fukua. that's my thing. so am i only limited to air grabs? cause the rest are beaten clean by double jump. the s.hp burst bait is now able to be bursted safely unless you cancel into L shadow.

LAST question to anyone. is lenny + on block? or does it allow peacock to upback or block?
 
You.... you don't block Lenny yo!

If you think they're gonna jump use st.hp

If you're worried about upback so much just go low...
 
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You can punish peacock. But think about it
is peacock going to try and reversal with lenny if she can't dhc? Make sure that if you are going to go for a punish after reading lenny, your in a position where rocks, dynamo or 360 can hit you
 
@Dreamepitaph
You reset BADLY though, like you don't get any damage out of it. Don't reset early if you are not going to do damage, that just is letting them escape.
But whenever you're going to reset vs those two, do it in the air.

I really don't know how to explain it, but most of the time it looks like you just screwed up a combo rather than went for a reset, because it was some piddly hits and the opponent landed before you did. Or it was a long combo into an obvious reset point with fully undizzy.

Like... j.HK, c.MP->c.HP xx M shadow, dash up, wait, ambiguous s.HP(->j.HK repeat) has all the criteria I'd look for in a reset vs Peacock/Cerebella(/Parasoul/Squigly/Eliza/Fukua/etc). It does at least 3k and leaves them in the air, high enough up that your s.HP can hit them without being counter-poked. It is reasonably fast so it doesn't allow them much time to react, and once you do it one time it has the right amount of "oh crap" panic factor. It allows you to do an ambiguous 50/50 where even YOU don't know which side you'll be on*. Because it could combo (but you're delaying it), it allows you to do a frame-perfect reset so they can't mash out normals. If blocked, you can cancel to either an armored grab if you think they'll mash, a drill, an upward fireball, call an assist, etc...and they still have to land before they can call assists. And if you get it 3 times, you can go into a combo for the kill and you will not have even built up undizzy or half a bar of meter for them by that point. And once they start thinking about blocking it rather than mashing, you can add in lows and overheads and throws.

* Part of resetting is being decent at knowing what you want to do that counts as tricky. If you realize you're bad at that then DON'T reset because all that does is give the opponent a reasonable out. Not everyone is good at resets.

If people would prefer I not give advice I can certainly not. But the above stuff is the way I always approach resetting - have some basic things you can do that leave you in a very advantageous situation.

@Uzu
F U. :^)
 
@Mike_Z
look i'm at the end of my rope. i'm beginning to think i honestly suck and will continue to suck.
The amount of care effort and frustation and to know my progress is still shit hurts alot As its also helpful.

I dont understand by resetting early. I dont understand reset badly. You said throw more so in the unrecorded matches i throw more. i dont understand this "skill-gap" other than my main problem is being inconsistent.
if i'm not understanding filia resets then what exactly should i look at?

who do i have to play or see that will grant insight? while looking at your post it just feels like stagnation and if i'm getting nowhere in terms of skill( i have none). Then i might as well drop the game if i will never understand the concepts and i do not want to do that.

Looks like the road to being even decent at this game is purely unforgiving and it doesnt help when half of the good players arent even on. So i'm literally stuck.

i can take that i suck but having to deal with the fact that i might not ever learn what is a "proper" reset is soul crushing in a game thats highly momentum based and requires some form of knowledge of resets.

I'm frustrated, angry and utterly sad at this game.
 
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Like... j.HK, c.MP->c.HP xx M shadow, dash up, wait, ambiguous s.HP(->j.HK repeat) has all the criteria I'd look for in a reset vs Peacock/Cerebella(/Parasoul/Squigly/Eliza/Fukua/etc). It does at least 3k and leaves them in the air, high enough up that your s.HP can hit them without being counter-poked. It is reasonably fast so it doesn't allow them much time to react, and once you do it one time it has the right amount of "oh crap" panic factor. It allows you to do an ambiguous 50/50 where even YOU don't know which side you'll be on*. Because it could combo (but you're delaying it), it allows you to do a frame-perfect reset so they can't mash out normals. If blocked, you can cancel to either an armored grab if you think they'll mash, a drill, an upward fireball, call an assist, etc...and they still have to land before they can call assists. And if you get it 3 times, you can go into a combo for the kill and you will not have even built up undizzy or half a bar of meter for them by that point. And once they start thinking about blocking it rather than mashing, you can add in lows and overheads and throws.
@joshb911 use this reset, it's good
 
@mcpeanuts I do use that one :P (it works better with updo assist to cover where fukua is in relation to the opponent)
 
so got my new ps3 controller and the inputs are spot on. now if i can play some actual good people that give me trouble i would be kinda happy. though i might not want to play against peacock for a while tho.
 
@Mike_Z
look i'm at the end of my rope. i'm beginning to think i honestly suck and will continue to suck.
The amount of care effort and frustation and to know my progress is still shit hurts alot As its also helpful.
Um, I never said that? You asked for advice, which generally focuses on the things you need to improve. I did point out you generally did well against Peacock...?

I dont understand by resetting early. I dont understand reset badly.
I wrote something in a PM to someone else that may help here.
The reason resets at certain points work so well is because you've done ENOUGH OF A COMBO for the opponent to just start getting into the "ok he's doing a full combo" mindset before being reset. Many of the spots you choose to reset, it comes almost before the opponent realizes they got hit, which is less good overall. You do like 3 fast hits into something, which may work but 1) didn't get you very much damage and 2) didn't do anything to help the opponent be worried or careful because they didn't even realize they got hit yet enough to worry about blocking a new thing.

i dont understand this "skill-gap" other than my main problem is being inconsistent.
When TJ does things, they (mostly) have a purpose. He is ready to capitalize off seemingly "random" attacks if they hit, and the capitalization generally puts you in a bad position afterward.
You seem generally not ready for many of the attacks you attempt, to hit. If you press cr.LK or j.HK, have a plan for when it connects. If you attempt a crossup or reset, be ready for it TO WORK.

if i'm not understanding filia resets then what exactly should i look at?
This.
You want the general feeling of "Oh hell, I am not ready for what they're going to do next!" to persist as long as possible. As long as they're worried about properly defending they aren't worried about attacking. You want the next reset to come at an unexpected spot. You want to be UNpredictable.

who do i have to play or see that will grant insight?
@WingZero is pretty good at this style of play in SG, except that he chooses to airthrow the majority of the time.
@winnie ...used to do this...?

while looking at your post it just feels like stagnation and if i'm getting nowhere in terms of skill( i have none).
Look at some of your first videos and compare them to the newer ones. You're improving, you just don't notice.
Everyone plateaus sometimes, if you look at it solely in terms of improvement you'll just make yourself sad. It can help to define goals that have nothing to do with winning.

Looks like the road to being even decent at this game is purely unforgiving
That's the road to being decent at anything, though.
 
I thought I wasn't recording this but apparently I was

No audio because youtube didn't like my Kalafina playlist
If someone wants this with sound ask and I'll upload it somewhere else I guess
 
last questions before i go back record more videos(and so i can stop pestering you) @Mike_Z
so basically you're saying i'm resetting to predictably in certain spots. ok i can definitely fix that.
with the undizzy in place tho i thought resetting early was the best part. however maybe doing a burst otg bait might work better in my favor OR the crazy idea: Snap to the intended character and do my mix up there......so i just need a corner carry combo..... i can do that definitely but overall you meant to get my damage first then reset and know your reset will work ok i can do that and will re-read over the video you gave me.

Now is snapping someone when you're done with the combo more of a thing people should try more? cause the next set of matches i'm willing to try it. only thing i need to remember is the undizzy in placement.

i also need to be more confident in bella's c.lk chaining into c.mp. most times one time i did c.lk and it barely missed my c.mp so i usually do c.lk, mgr on a stray hit when i really could do c.lp, c.mp, c.hp(hit)/c.hk(blocked) and either convert or stay in
 
i also need to be more confident in bella's c.lk chaining into c.mp. most times one time i did c.lk and it barely missed my c.mp so i usually do c.lk, mgr on a stray hit when i really could do c.lp, c.mp, c.hp(hit)/c.hk(blocked) and either convert or stay in
Little note about that : c.lk hitting doesn't mean automatically that c.mp will hit. If you are at max range, the first active frame of c.mp may whiff on some chars (crouching val and fortune are the most concerned about it) allowing your oppoent to block it.
Just so you aren't too surprised the day it happens to you and you end up with a blocked c.hp while c.lk hit.
 
Hey I have feedback regarding our set
You seem to think ringlet spike isn't very good, but it is actually amazing (especially in beta where you don't even have to commit to convert)
You would have a much easier time against Parasoul if you used that, I think.
 
so major thought went across: why use Drill H for my team in this particular order Filia/fukua/bella?

I'll need to compile the strengths and weakeness of M shadow and H drill in the meantime.
 
<wippler-workn> also you ain't bad you just aren't MEAN enough
<Claws2> copying and pasting that
<wippler-workn> really, you're not
<wippler-workn> you give 'em room to breathe
 
Translation: When you have them, don't let them go. You do that too often, and sometimes get blown up for it.
 
so mike gave me a suggestion for a team in terms of what fukua can give to the table
L shadow assist.

i made the team filia/bella/fukua, updo/Hlnl/L shadow.

first impressions: its interesting, while L shadow does not catch up back it does make for interesting pressure for both filia and cerebella. Conversions on L shadow is wonky at certain times but most notably cerebella. not sure if to do raw c.mk or use s.lk to convert reliably. i'm back to resetting with filia reliably and i feel confident in resetting once more! *goes to the lab*
 
so i found a sub team i really really enjoy!

Parasoul/squigly/fukua or bella or filia.

now SOMEONE HELP! i don't know how to use tear tosses as effectively as i would like. need pointers.
 
So I was look at josh's diary earlier and came upon this diary because I've been learning Fukua and wanted to see how you were coming along. I definitely did not expect the roller coaster of emotion I got going from the very first post, to the post before it, to looking down all the posts and all the people that have taken the time to analyze everything you do and give you a proper synopsis on what you do right and what you do wrong. I just stumbled upon it and just finished reading this thread, so I'd just like to offer my services.
I'm good at analyzing people and patterns. If you ever want to run a set, or if you just happen to post your sets on here, I'll make sure to reply back and let you know what you're doing right and what you're doing wrong. Work may get in the way, but I'm super passionate about people wanting to improve themselves, no matter what facet that might be. Much luck to you, I'll be interested to see what becomes of this 'journey'.