Squire Grooktook
The wind blew all day long
- Joined
- Sep 6, 2013
- Messages
- 2,330
- Reaction score
- 1,350
- Points
- 113
- Age
- 31
- Location
- The nexus of the universe
- Steam
- Squire Grooktook
- PSN
- Groucho2
- XBL
- SquireGrooktook
Picked up Shinovi Versus on Steam, first time with the series. Logged a good 5 hours or so into it over the past 2 days.
So far, it's fun. Can't shake the feeling that this is like one of those doujin games where they put a lot of work into creating a fun combat engine, but didn't bother with any other essentials like "level design", "enemy ai", "pacing", "variety" etc. compensating with a dearth of (mostly similar and aesthetic) content.
The combat IS fun though. I particularly love the floaty, ethereal feeling of jumping and air dashing around. It's a great hook in its own right, and it's definitely one of those games where just moving around and hitting stuff feels good. I'm just hoping the game gets some variety and challenge later on, 'cause I'm getting burned out on whacking near-defenseless mooks and dumbass cpu controlled shinobi over and over.
The story...Hmmmm. Seems good. Setting has some potential (I'm down with anything Order Vs Chaos themed, Dungeons and Dragons ftw). Characters have some potential. There are some nice ideas floating around in here. I'm having a hard time connecting with anyone or anything, though. Maybe if I had played the first one... Or maybe my standards are just waaaaay too high at this point for story telling, where if something doesn't feel "magical as fuck" to me, I have a hard time caring. Gonna give it more of a chance though.
I don't find the character designs or art style particular hot/memorable, though it's not bad. Except Miyabi's hairstyle, which gets me hard. #TomboyFetishMasterRace
tl:dr: fun, not great so far, but fun. Can't feel myself speaking negatively about it in any way.
So far, it's fun. Can't shake the feeling that this is like one of those doujin games where they put a lot of work into creating a fun combat engine, but didn't bother with any other essentials like "level design", "enemy ai", "pacing", "variety" etc. compensating with a dearth of (mostly similar and aesthetic) content.
The combat IS fun though. I particularly love the floaty, ethereal feeling of jumping and air dashing around. It's a great hook in its own right, and it's definitely one of those games where just moving around and hitting stuff feels good. I'm just hoping the game gets some variety and challenge later on, 'cause I'm getting burned out on whacking near-defenseless mooks and dumbass cpu controlled shinobi over and over.
The story...Hmmmm. Seems good. Setting has some potential (I'm down with anything Order Vs Chaos themed, Dungeons and Dragons ftw). Characters have some potential. There are some nice ideas floating around in here. I'm having a hard time connecting with anyone or anything, though. Maybe if I had played the first one... Or maybe my standards are just waaaaay too high at this point for story telling, where if something doesn't feel "magical as fuck" to me, I have a hard time caring. Gonna give it more of a chance though.
I don't find the character designs or art style particular hot/memorable, though it's not bad. Except Miyabi's hairstyle, which gets me hard. #TomboyFetishMasterRace
tl:dr: fun, not great so far, but fun. Can't feel myself speaking negatively about it in any way.
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