Well that's what you're asking for. To actually address what you just said:
Skullgirls has plenty of strategy in its fast-paced gameplay. Look at Starcraft. Starcraft has even harsher input requirements and less knowledge of what the opponent is doing, but at the top level players still make enough mistakes that it's meaningfully strategic and not just based entirely on the opening gambit. And look, I get it. I've stopped playing Starcraft because the fundamentals are entirely input skill and strategy doesn't matter until after those basics. But Starcraft is actually pretty good as a spectator sport, 'cause pros can make crazy things happen.
Skullgirls already does a lot to make inputs much easier. Button dashing, leniency on the quarter-circle motion, no double-quarter-circle supers, things like that. Slowing it down... makes a completely different style of game. Just because Skullgirls isn't the speed for you, doesn't give it the full right to exist and others are clearly enjoying it, including myself. And I'm not even adjusted to it. When I go online and get constantly hit by mixups, I don't think "this game is too fast for real strategy." I think "I need to get my head in the game so I can predict what they'll do." That's a lot of the skill of playing the game. Not every multiplayer game has to be tournament competitive, but Skullgirls sure is. And that means it's going to have a broad learning curve.
As for the sexuality. You know what I realized about all the short skirts? It has to be a cultural thing. It has to be part of Canopy Kingdom's society, because that actually makes sense. And that makes it subtle and clever social commentary; fashion changes, as do ideas of what's shameless and modest. Modern sensibilities need not apply, and yet it's close enough to reality that it's not just a big "fuck you for not getting my art." As for jiggle physics, eh, that's not exactly new in games, including fighting games, and a lot of the boobs are covered, we're not talking Warcraft armor. For what's positive about it, it's funny. It's funny to watch Parasoul's boobs go up and down deliberately with her stance, or to be reminded that Filia does have some fat around the thighs. I still have some quibbles with Valentine and Ms. Fortune, but those are relative; I still think Val is a straight-up improvement to Mai from KoF, and Ms. Fortune is also the first character I picked out purely on "cool design" when I saw her idle animation.
I also prefer the 2D animation over 3D, I don't want Tekken-style graphics. Guilty Gear Xrd's style could work, but that's made to look 2D and is used as a shortcut to allow cool entrance/victory/superflash cutscenes. If they don't want loads and loads of cutscenes, it'll cost more for a similar result.