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Mariel 'Kinuko' Cartwright, lead animator on Skullgirls, sat down to talk with Shoryuken.com for a short interview recently. The interview covers a broad range of topics including the beginnings of her career as an animator, the current status of Skullgirls and her fighting game ability.
I've included a snippet of the interview below, and you can check out the full article over on Shoryuken.
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I've included a snippet of the interview below, and you can check out the full article over on Shoryuken.
PM: How far are you in the Skullgirls DLC dev cycle? When is everything else set to come out?
MC: Right now we’re in the middle of Big Band, the second of four full DLC characters funded by our fans. We have two and a half more characters coming up: Eliza, Beowulf, and an edit of Ms. Fortune in the spirit of Guilty Gear’s Robo-Ky. Each character takes about three months to make, though to be honest we’re a little behind on Big Band due to summer conventions, EVO, console patches, etc. No matter how solid your schedule looks, there will always be something to trip you up! So far our fans have been understanding though, and we always have progress to show every week because there’s never a point at which we’re not working.
I think you can expect Big Band in a couple months (testing takes a while!), with Eliza afterward early next year.
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