- Joined
- Sep 2, 2013
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- 329
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- 281
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- 39
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- Vienna, Austria
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- Beuzer0
Hi,
I'm currently questioning myself about getting a Hit Box, but I didn't try one and the price makes me hesitate, so I am relying on Hit Box users to help me decide.
The reasons I am thinking about buying one are:
- I still miss some quarter circles and DP on the stick, as a result I sometimes miss doing a DHC, a double snap, etc. and while I get better with time, it's still annoying.
- I have a terrible time doing motions on other games, like double quarter circles, double half circles, or half circle backward then forward on Guilty Gear. And i wonder if a Hit Box would help me to do these inputs easily.
- Doing motions on the stick to a side is harder for me than another: I find it harder to do QC & DP to the right and I have to put more effort on my arm for this purpose.
- After a day full of playing fighting games, I fear I might be forcing on my left wrist. I honestly don't know if I am taking any risks, but as I am really concerned about this question, I don't want to do any harm on my wrist because of fighting games on the long term (actually, this point alone could make me decide to get one)
- I also wonder if having smaller buttons would be more helpful for combos. I often miss Fortune's j.HP>ADC>j.HP despite a lot of training. I actually don't have very long fingers (mine are usually smaller than other men) so I wonder if smaller buttons would more do the trick. Also, I guess it would be possible to do air dashes with the left hand very easily on a HBox.
Are those points relevant, does a Hitbox really helps doing flawless motions? Are the small buttons really handy? How long does it takes to get used to it, especially with jumping with your thumb?
(bonus question: this looks also nice for playing Metal Slug, isn't it?)
I'm currently questioning myself about getting a Hit Box, but I didn't try one and the price makes me hesitate, so I am relying on Hit Box users to help me decide.
The reasons I am thinking about buying one are:
- I still miss some quarter circles and DP on the stick, as a result I sometimes miss doing a DHC, a double snap, etc. and while I get better with time, it's still annoying.
- I have a terrible time doing motions on other games, like double quarter circles, double half circles, or half circle backward then forward on Guilty Gear. And i wonder if a Hit Box would help me to do these inputs easily.
- Doing motions on the stick to a side is harder for me than another: I find it harder to do QC & DP to the right and I have to put more effort on my arm for this purpose.
- After a day full of playing fighting games, I fear I might be forcing on my left wrist. I honestly don't know if I am taking any risks, but as I am really concerned about this question, I don't want to do any harm on my wrist because of fighting games on the long term (actually, this point alone could make me decide to get one)
- I also wonder if having smaller buttons would be more helpful for combos. I often miss Fortune's j.HP>ADC>j.HP despite a lot of training. I actually don't have very long fingers (mine are usually smaller than other men) so I wonder if smaller buttons would more do the trick. Also, I guess it would be possible to do air dashes with the left hand very easily on a HBox.
Are those points relevant, does a Hitbox really helps doing flawless motions? Are the small buttons really handy? How long does it takes to get used to it, especially with jumping with your thumb?
(bonus question: this looks also nice for playing Metal Slug, isn't it?)