When should we start the Autumn season? How long should a season last before the Top 8 tourney? 8 weeks? 10 weeks?
Who can stream AND provide hype commentary for the Top 8 tourney?
What kind of prizes should we offer? Steam gift cards? These tournaments are not for profit and I would like suggestions on prizes that won't cost organizers too much money to obtain.
Oi oi~ the work
No real idea on the season length, but 10 weeks sounds too long.
I can stream and provide myself playing Harmonica. That's something, I'm sure??
No idea who would be good at commentary in EU. I sure-as-heck ain't.
If you go with Prizes, the easiest solution would probably be to ask around for steam codes that people have leftover. Lots of people buy Humble Bundles for 2 of the 5 games and then have 3 codes left over.
What kind of a simple ranking system should we use to qualify 8 players? I could make a spreadsheet, count the wins of each player and add them up, but what about players who are not available every weekend? Is there a ranking system that does not punish players for missing 1 week of Skullbats?
ELO would do that and be a really good ranking system in general, because wins against good players become more important. Is a whole lotta work though, and it is *REALLY GOOD* at not caring about players not appearing - probably too good (eg if 5 people are roughly as good as each other, and 4 of them keep playing in SBats, and the 5th just joins two tournaments and wins both 7-0 "on a lucky streak", he will have a rating that is very hard to surpass - in fact, it will be in his best interest to just not join further tournaments, as he's likely to just lose rating)
The simplest ranking system would be to just assign points based on ending rank, eg "10 for 1st place, 7 for 2nd, 5 for 3rd, 3 for 4th/5th, 1 for 6th/7th/8th", and then go through the tournaments like that and add up points.
While that would punish people for not joining on all weeks, I don't see that as too much of an issue - if you place well often enough, you should still make it in, and this actually creates a bonus incentive to.. join the tournaments! Which would give us more players per week, more often.
Eg if Woof were to want into that Top8 tourney, he'd have to actually play through most of the weeks, rather than winning 3 tournaments and then not caring about the Weekly anymore.
Bonus downside of ELO is that it *discourages* you of joining on a bad day - eg yesterday I was pretty tired; if it was ELO ranked I woulda just said "Screw it, I'm not gonna risk ruining my rating" and stayed out of the Weekly; with "Just points for placing", there is nothing to lose and I may just join in the hopes of at least getting 1 Pt from a 7th place.
If you decide to go with the "Points for Placement" system, then one can edit that to one's needs, eg "Give points based on %age Placement rather than raw number" (so a tournament with 8 entrants doesn't have everyone getting points), and/or "Give points based on attendants" as a little bit mix-with-how-ELO-works (cus 2nd place
here is more of an achievement than 1st place
there)
Should we go back to 5 Rounds where each match is a FT3 battle?
I'll just look at the last Skullbats EU, #49.
There were 7 Rounds, with 10 matches each, and these are the results:
Round1: 8x 2-0, 2x 2-1
Round2: 10x 2-0
Round3: 8x 2-0, 1x 2-1 (Ruri forfeit)
Round4: 8x 2-0, 2x 2-1
Round5: 6x 2-0, 4x 2-1
Round6: 8x 2-0, 2x 2-1
Round7: 8x 2-0, 2x 2-1
For a total count of [56x 2-0, 13x 2-1]
The utmost of the 2-0s would end in 3-0; with almost all others ending 3-1, and a SUPER MINISCULE part actually turning around to a 2-3.
For the 2-1s it possibly helps, but those aren't even 1/5th of the total results. I don't think that's worth it *at all*.
What you get from switching to FT3 with lower roundcount is:
--- Less usable results
### Going with *7* rounds, we had:
- 1 clear winner
- 3way tie for 2nd place (got resolved via Tiebreaker)
- 6way tie for 5th place (two top candidates even with tied Tiebreaker)
- 6way tie for 11th place
This is *already* not exactly optimal, and it would be much much worse if we lowered the amount of rounds to 5
--- Less matches with people you "want to fight":
MrPeck vs ThatNewGuy will go over 3 rounds instead of over 2. It ain't no fun for either of them.
After losing the first 3 rounds 0-3, ThatNewGuy only has 2 more rounds to fight people roughly on his skill level, as the swiss system takes a while to "put you where you belong"
2 FT3s are something between 6-10 matches. 4 FT2s are something between 8-12 = Less matches than in 7x FT2.
And that's with 7xFT2 taking overall shorter than 5xFT3 (full count being something between 14-21 matches vs 15-25)
--- Worse at adjusting to lots of players
Making it 8 rounds instead of 7 in FT2 is 2-3 matches more, 6 FT3s instead of 5 is 3-5 more. Not hard to see that it's less of a "okay let's go with this" kinda thing and more of a commitment.
TL;DR: No