I disagree with a lot of things!
-- Apologies in advance if this post is kind of a mess, I will likely edit it a bunch after looking over it.
My thoughts were kind of all over the place and this is a discussion with 5 people so I am afraid I fandangled myself somewhere~
E: Also, this is kind of a book. Don't read if you can't stand too many words!
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Re: People suck and don't want to improve.
There really isn't much you can do about that, at all.
Banning people from the tournament because they are too casual sounds so bad I don't even want to write it
Not everyone has the time,commitment,focus,whatever to improve as much as they can; and even the ones who do "take videogames seriously" may not take *SG* seriously.
You could change the tourney format to Double Elim from Swiss, which would "weed out" the bad players quickly, but I don't think this is in any way desirable
Really, the most basic solution to "I don't want to fight bad players who don't improve" is to have better numbers.
In a week where say, Alex Knife MrPeck Woofly and I enter, each of us has 4/7 rounds "fighting people whom I enjoy fighting against" (to whatever degree.. nowadays I don't really feel that is the case anymore, but that is not the topic here/ ) already.
For the remaining 3 rounds, it is not too unlikely that one will meet someone who has a decent count of points and thus isn't "too awful", or that in general you just get lucky and run into "one of the plenty of exceptions" who DO try to improve.
If that isn't enough for you, well, there is a 2nd "competitive" thing around here, namely the Danisen league, where you -thanks to this recent rule change!- can play any set length (so not just bleh FT2) against anyone you like (so no need to fight the nonimproving casuals) without any of the downtime/lag issues/etc.
Curiously, the most vocal complainer about how shitty Skullbats is -aka Alex- isn't registered for Danisen at all, Woofly also refuses to play in it, Peck and Knife shot up to Dan3 and are now kinda stuck up there "alone" (hey, they COULD play each other though!), and the 2nd most matches played are by Muro who everyone here whines about. Heh.
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A bonus note is that it may be difficult to actually notice improvement, because you improve as well!
And since you are these super competitive guys who already know how to use Training Mode well or what to look for or what exactly the holes in their gameplan are etc, and have an easier time fixing them.
I played a guy in a set and went 20-11. Two weeks later I played him again and went 30-2. He didn't get worse - he actually did some things that he didn't do in a previous set. But I made a small leap in understanding some things, which made me a good bit stronger.
Sometimes people improve but it is not apparent *to you*. There is nothing the average EU player can practice that will make them suddenly win against Woofly. But perhaps they drill different ways of approaching vs Peacock, so they don't lose free against Muro anymore? Perhaps they don't want to lose free against Eliza anymore, so they learn the timing to throw-punish Axe, which isn't any easy.. but how am I going to notice that when I fight against them? etc
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MrPeck says "Look how shit I was, and since then I got sooooo much better" but look at SBats EU Week 1:
http://skullbatseu.challonge.com/sbeu1 he got 2nd to Woofly, not exactly the worst a player ever was
Week2:
http://skullbatseu.challonge.com/sbeu2 5-0 first place (Woofly didn't enter)
Or an even better example:
Week5:
http://skullbatseu.challonge.com/sbeu5 The ranks 4-11 don't play the game anymore, but you can just exchange them for "other people" and you'd have a likely result for SB EU #587!
Did I really get any better at this game? I still lose against the same people as 2 years ago, and just beat "the rest" (actually I now lose against potentially MORE guys). I should go and hang my casual bitchass on a doorknob or something.
Oh yeah, I play Fortune for 2(?) months now and my Headless is still somewhere between "Mash some buttons" and "shit, head is off, QCB P; get it back on!"; I can just 'handle' this laziness because I play this game for some 2-3 years and got decent enough to fight for a win despite such an egregious handicap.
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"It was much better in the SDE days" sounds a bit glorified to me? There too, the top say 5 players (Woof, MrPeck, me, DxE, Notorious-KIT, perhaps I forgot someone) tried to improve, while others took breaks / quit the game / entered every week but never got notably better (Cybermanworf I think had that problem most notably), and the EU community at large was just dead.
The difference there was just that those Top5 players entered the event every week, while now its zeknife entering and the rest lamenting - in large part due to the infrastructure of PS3 vs PC.
My PC is just running 24/7 and I constantly see who is online when and can spend 5 seconds to shoot them a message whether they want to play or not. While waiting, I can do p.much whatever since hey, a PC is amazing!
My PS3 gets plugged in to play and then when it's running I kind of have to pray that someone I would like to play is also online, and then I need to spend a minute writing them a message, and while waiting for a response I can do just about nothing! That's not quite as fun, so having a set date when you knew people would get together and play was extremely helpful in setting up matches.
This isn't really the same anymore; I can play whomever I want, whenever I want, for as long as I want; so it leaves the lingering question of
"If I only want to play 3 people in SBats, why would I accept all this downtime + 4 rounds vs people I don't care about, just to get a bunch of FT2s - when instead I could play a long set with any of them?"
and that is in the end what causes SBats to be unappealing (which brings me back to the aforementioned Danisen league, whose format I prefer but which is kinda not used at all :( ).
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I do agree that it would be cool if EU had more players that try to win harder. But all of this seems kinda backwards~
As mentioned before, I carry my own share of laziness - be that after 3 years of playing I still have not a single combo that utilizes an assist, or that 99% of my resets are either bad crossunders or "frame advantage into high/low/throw", or that I am uninterested in practicing punishes for certain things (to this day I have not practiced punishing Pillar xx Bikes, I just kinda started doing it in matches and sometimes it works), or that I still have massive issues in every aspect of my execution because god no I am not going to spend 3 hours every day practicing IADs/Tearlinks in the corner/whatever, or that me killing a character means that I am going to lose a character because my incoming mixup is "let yourself get hit", or etc countless other hassles which are more or less easily fixable but I just don't want to put the time into it.
Sometimes I just want to play the game rather than blarging in Training Mode, some things are conscious decisions (I'd rather not improve my offence to the point where "one touch means you lose a character" with invisible mixups where I don't know which side they hit myself, before I understand the neutral game to some degree - AS IT STANDS, I feel like my neutral is ass and I get "all my wins" from heavy momentum due to my reset game, and thats with a shit offence. The more time I spend in neutral, the longer I get to practice it etc), bla bla
In the end, what makes people (or at least me) improve is:
1) Performing under expectation (Losing against a player whom I perceive as worse than myself; doing much worse than I should against someone better than myself)
2) Being shown "what is possible" (Seeing some cool piece of tech, or just fighting someone much better and they completely destroy me due to X)
3) Identification of a basic fault, followed by fixing it (This one is easy, eg I fight a guy who mashes Gregor, notice I have no idea how to punish it, practice that)
4) Having a goal to strive for (For example: win a tournament, win a set against a good player, play a game without dropping a combo, get a sub 50, ..)
5) Blabla you get the idea, I prolly forgot countless points, but the rough groundwork is there
With #3 tying heavily into #1, because they usually go hand in hand (I lose against 'a worse player' because all he does is LnL, and I don't know how to beat it)
So what does this have to do with anything? This:
People here look at [person] and go "Wow this guy is super stupid, I don't want to fight him he's just being retarded, this guy just autopilots a lot of shit while mashing dp assist, yeah no"; and then they don't enter Skullbats.
And then Mr.[person] gets first place (performs OVER expectation), doesn't meet a single opponent who does something he doesn't know, doesn't get punished for any of his faults (how would he identify any then?), attained his goal (winning Skullbats), ..
Man, he sure is gonna have a lot of drive to improve now?! Three weeks later the same people see [person] -who still wins everything and thus doesn't see any wrong in what he is doing-, notice he hasn't improved, and complain that EU sucks.
.. Shrug
Some people just won't improve, because they don't take the game seriously, or don't have the time to do so. That's life.
Some people won't improve because they are completely dumbfuck retarded (a certain EU Fortune player comes to mind..). Can't do much about those, but there aren't too many of these luckily.
Some people WOULD improve *but don't*, because they get no incentive to do so - as "the EU top players" don't come out and don't play them. Things.
The multiple-times mentioned Muro (who indeed has super ass combos and I wish he at least learned some conversion out of Bella airthrow beyond j2MP xx Dynamo) used to be a p.stupid player who'd just mash tag at every opportunity. Like, you would land one hit, do some heavy frontload damage, pause. Tag comes; punish with heavy frontload damage, pause. Next tag comes, punish. Repeat.
That got a lot lot better! Because he noticed at some point - hey, when I do this against someone not-awful, I am just giving away free wins; and while pressing Tag is fun, giving away free wins isn't that much fun.
So hey, the guy DOES get better! It may take a while as he is less concerned about all the things than 'we' are, but he does figure out things he should stop doing, and stops doing them. However, I WILL take the wild guess that he *would still* mash tag everywhere if all he ever fought were people that got tagged (he-he) by it. Because, why not?
Muro "doesn't get better at combos", because he doesn't enjoy those, and in the end fun is what we want from a videogame.
Woofly played without a DP assist for ages because he thought it was too dumb, MrPeck still refuses to play keepaway Peacock, I am not going to pick up Eliza, whatever. All of these in the end are self-imposed limiters because the game is more fun for us that way.
Why is our "I don't give a shit about this despite knowing it would get me more wins, because I have no interest in playing that way" okay, while he shall burn in hell for it?
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Bottom Line:
- The problems that "the top players" seem to have with Skullbats are either unsolvable (can't force people to try to get better - and no, I don't think this was ever really different) or self-created (if all of the "top players" entered, there would be no problem; but they don't, so there is), or both (people won't get better if they don't get to fight good opponents)
- Those same problems are sort-of solved in Danisen, but that has lukewarm reception for some reason (Woofles will get so anger at me over this!)
- The perceived "non-improvement" may be overdone due to being based on your own perception of "what a player should be able to do", ignoring differing circumstances (first FG, ..) and how far away from their skill level you are (it is very hard to perceive whether a player got better when they start at scoring 2-50 vs you and then a few weeks later score 6-50; they "got 3x better" but to you it still just looks impossibly bad), as well as what their 'work focus' is going to be (it "makes more sense" for a low-mid tier player to practice things which are going to help him beat other low-mid tier players, than something which helps vs a toptier player whom he won't beat anyhow)
The most basic question is perhaps:
Hi
@zeknife, do you think you would be as good as you are now if Skullbats always had "no good players",
and instead of MrPeck/Izzmo/Woofly, your 'goal to strive for' had been someone like Meiynas?
If not -and I would think the answer is no- then SBats does its work.
Perhaps not for everybody, or perhaps just for the minority.
Certainly we won't have a new guy who turns his 1-6 score into a 6-1 one within 2 months pop up every few weeks,
But even more certainly so we won't have that happen at all ever if all the good players abstain from the event.*
*Or it might happen but said player will still be bad; you get the picture
P.S.: Kinda none of this really is about the rule changes zeknife proposed, heh.