SO yeah, ask Questions and shit and get answers, all of these (Well most) will be comprised onto a sticky'd forum which is easily accessible to other players.
I'd like to focus on building a development timeline and general questions, so I guess help me fill out all the information, okay guys?
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I'd like to focus on building a development timeline and general questions, so I guess help me fill out all the information, okay guys?
Questions go here.
My memory here is SUPER rusty, so forgive me if I get anything wrong and PLEASE correct me/give more information
- 2004, alpha development begins on "Skullgals", the idea phase and extremely early demos.
- 20??, At college, Alex "o-8" Ahad, lead art director meets up with Mike "Z" Zaimont, head designer
- 2011, Skullgirls is annouced to come to consoles, delayed heavily until April 11th 2012
- 2012, Shortly after release, Skullgirls team is laid off mid-production of Squigly.
- 2013, Lab 0 is formed from Skullgirls team, Mariel "Kinucakes" Carthwright, Mike "Z" Zaimont, Alex "o-8" Ahad, ??? "Ravidrath" ???, ???, "Render", ???
- 2013, Skullgirls 1.01 patch, "Slightly Different Edition" is made and Lab 0 begins a IndieGoGo, raises roughly $829, 000, enough to finish production on Squigly, fund Big Band, Eliza, Beowulf and Robo Fortune.
- April 1st, 2014. Mike Z releases Fukua, a clone of Filia that would be soon added to the game properly.