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- Sep 3, 2013
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- Steam
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US PSN
- All PSN purchasers of the original release of Skullgirls will receive Skullgirls Encore free, similar to a PS3/PS4/Vita Cross-Buy
- To download Skullgirls Encore, players will just need to visit the Skullgirls Encore store page and download it
- Squigly’s character DLC will be released at the same time, and will be free for a period of three months, and will only be compatible with Skullgirls Encore
- Skullgirls Encore will effectively be a “new” and distinct game from the original release
- The original Skullgirls DLC will not compatible with Skullgirls Encore
- So that no one loses their previous purchases and also to thank everyone for their patience during this transition, the character color DLC bundle will be free for everyone for a limited time
- Because Skullgirls Encore is effectively a new game, Skullgirls Encore will have fresh leaderboards, you’ll have a new set of trophies to go for, and your previous save data will not be compatible
- At the time of the transition we will be phasing out the individual character color packs and will only be offering the character color bundle moving forward
- The Character Color Bundle DLC will unlock additional colors for all existing characters, as well as Squigly and all future characters
- Players will still be able to download the original version of Skullgirls from their PSN Downloads list and play it, but we recommend that everyone transition to Skullgirls Encore as soon as possible. And you want Squigly, too, right?
EU PSN
- The EU transition may take a little longer than the US transition, but we’re working to minimize any time difference
- All PSN purchasers of the original release of Skullgirls will receive Skullgirls Encore free, similar to a PS3/PS4/Vita Cross-buy
- To download Skullgirls Encore, players will just need to visit the Skullgirls Encore store page and download it
- Squigly’s character DLC will be released at the same time, and will be free for a period of three months, and will only be compatible with Skullgirls Encore
- Skullgirls Encore will effectively be a “new” and distinct game from the original release
- The original Skullgirls DLC will not compatible with Skullgirls Encore
- So that no one loses their previous purchases and also to thank everyone for their patience during this transition, the character color DLC bundle will be free for everyone for a limited time
- Because Skullgirls Encore is effectively a new game, Skullgirls Encore will have fresh leaderboards, you’ll have a new set of trophies to go for, and your previous save data will not be compatible
- At the time of the transition we will be phasing out the individual character color packs and will only be offering the character color bundle moving forward
- The Character Color Bundle DLC will unlock additional colors for all existing characters, as well as Squigly and all future characters
- Players will still be able to download the original version of Skullgirls from their PSN Downloads list and play it, but we recommend that everyone transition to Skullgirls Encore as soon as possible. And you want Squigly, too, right?
JP PSN
- The JP transition may take a little longer than the US transition, but we’re working with Cyberfront to minimize any time difference
- All PSN purchasers of the original release of Skullgirls will receive Skullgirls Encore free, similar to a PS3/PS4/Vita Cross-buy
- To download Skullgirls Encore, players will just need to visit the Skullgirls Encore store page and download it
- Squigly’s character DLC will be released at the same time, and will be free for a period of three months, and will only be compatible with Skullgirls Encore
- Skullgirls Encore will effectively be a “new” and distinct game from the original release
- The original Skullgirls DLC will not compatible with Skullgirls Encore
- So that no one loses their previous purchases and also to thank everyone for their patience during this transition, the character color DLC bundle will be free for everyone for a limited time
- Because Skullgirls Encore is effectively a new game, Skullgirls Encore will have fresh leaderboards, you’ll have a new set of trophies to go for, and your previous save data will not be compatible
- At the time of the transition we will be phasing out the individual character color packs and will only be offering the character color bundle moving forward
- The Character Color Bundle DLC will unlock additional colors for all existing characters, as well as Squigly and all future characters
- Players will still be able to download the original version of Skullgirls from their PSN Downloads list and play it, but we recommend that everyone transition to Skullgirls Encore as soon as possible. And you want Squigly, too, right?
XBLA Worldwide
- While the game will disappear from the Xbox Live Marketplace for a period of time, the publisher transition from Konami to MarvelousAQL should be pretty transparent to players
- MarvelousAQL can’t submit the new build until after the holidays, so the game will be unavailable on the store while the patch is in testing, but will still be playable online
- When the game’s transition is complete, there will be a title update and a new mandatory Compatibility Pack DLC, just as there was with the previous update
- Unlike with the PSN version, Skullgirls Encore will be a patched version of the original game, not a separate product
- This means that the leaderboards, achievements and save data will be unaffected by this transition
- Previously purchased DLC will still be compatible with Skullgirls Encore
- To thank everyone for their patience during this transition, the character color DLC bundle will be free for everyone for a limited time
- Squigly will be available (and free) at this point as well, so be sure to download her immediately!
- At the same time this publisher transition is complete, MarvelousAQL will enable Japanese XBLA sales of Skullgirls Encore
For those out of the loop as well, a quick summary was also posted to give readers a trip down memory lane to explain why this is happening to begin with.
- Autumn Games signs Skullgirls with Reverge Labs
- Autumn Games is required to sign a publishing agreement with a major publisher in order to acquire an XBLA slot for the game, and decides to extend its existing publishing agreement for DefJam Rapstar with Konami
- DefJam Rapstar is released just after the music game crash, and doesn’t perform to expectations
- City National Bank sues Konami and Autumn Games for not paying back the loan taken out to finance DefJam Rapstar
- City National Bank’s claim on Autumn’s income scares away potential investors, making it impossible to raise money or sell the IP to another publisher that could continue funding development
- Due to a lack of funding, Autumn Games cancels production on Squigly in June 2012, resulting in the layoff of most of the Skullgirls staff from Reverge Labs
- The laid off Skullgirls staff reform as Lab Zero, Inc. and continue its work on Skullgirls with Autumn Games’ blessing, releasing the first patch, “Slightly Different Edition”
- Lab Zero begins seeking other projects to develop, but it’s slow and the team is running out of money
- In a last-ditch move to keep the team together, Lab Zero starts an Indiegogo campaign to fund Skullgirls DLC characters, and raises over $830,000, enough for 5 total characters developed over the course of around 16 months
- The first IGG-funded DLC character Squigly is released alongside the Steam PC version of Skullgirls
- Development of the console patch begins immediately after the PC version is released
- Testing is completed on the console patch a few weeks later by independent testing house Digital Hearts
- Konami and Autumn Games settle their lawsuit out of court
- Konami refuses to submit the patch unless they also fully test it, at great expense to Lab Zero
- Autumn Games severs its distribution arrangement with Konami to clear the way for the IGG-funded DLC patches
- Autumn signs an agreement with MarvelousAQL to provide a replacement slot for the XBLA version
- Konami moves to have Skullgirls delisted on PSN as of 12/17/2013, which we find out about from Sony while starting the transition
- Konami agrees to delay the delisting until 12/31/2013 on PSN
Great to hear more updates on this situation since many of us played the console version since the beginning. The PC version is no way at all involved with this so you can rest easy with that PC gamers. We will let you know if any more developments happen with this story.