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Report Skullgirls JP Arcade Release Date, SIG Is Funded For NEC

Meow-Professor

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The date for the official Japanese arcade release of Skullgirls has been set to 10/29 for NESiCAxLive systems all over Japan after the success of the recent location test, which ended on 10/20. The NESiCAxLive version includes all of the DLC characters, as well as Fukua.[prebreak]Read more details about the arcade release and the #SendJapantoNEC campaign updates in the rest of the article[/prebreak]
It is important to note that this release does not have Japanese voice acting and isn't affiliated with Arc System Works, although the text itself is translated.

As mentioned before, there is also now a new Skullgirls Japanese website which has character and system overviews and movelists.

The #SendJapantoNEC16 GoFundMe campaign has also been successfully funded. The campaign was to raise money for SIG, who is considered one of the best players from Japan, to go to the North East Championship 16 tournament. The money raised will cover his flight and hotel stay for him to be able to go to compete.
 

OH MY GOD SQUIGLY AND DOUBLE SOUND SO GOOOOOOOOOOOOOOOOOOOOOOOOOOOOD
 
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Peacock sounds weird.
Parasoul is perfect.
Tomoko's voice coming out of Painwheel makes too much sense.
 
aww, I really like all of the japanese voices. I wish they made actual japanese voice packs for SG using these voices. |D
 
3 more hours of A-cho footage!

Some thoughts I have after seeing Japanese arcade footage:

1 - It's clear that for some people this is actually their first time touching this game. This means that their first impression of the game is 2nd Encore and not Vanilla or SDE. This is an excellent first impression to have!

2 - It's also clear that a bunch of people are willing to play this game in public ;-). I imagine that the Japanese are a pool of players who are more willing to see past all the lewds and pantyshot situations than are a lot of western players, and just see the game for what it is.

These two things can only mean growth and longevity for the game over there imo. Actually I have yet to see any Japanese player say anything negative about the game, even with bing's horrible Japanese-English translations.
 
Update 1.01 for NESiCAxLive is out today. 15% - 30% improved framerate when large characters are present on screen, a couple of fixes related to NESiCA card reading, and a small cosmetic menu fix (sometimes 2nd and 3rd character names on a team would not show up after a second player does a buy-in while the other player battles CPU).
 
is there going to be an option to set the text into english?
 
Maybe difficult to implement. Also i'm pretty sure they are not entirely done with the arcade version quite yet. So who know.
There's already a config option for that. But apparently the way everyone does it is just to have it end after every round.
is there going to be an option to set the text into english?
Nope. But the "coin-op" mode features should come to PC at some point, if that's what you're hoping for. You'll probably be able to pass a flag when starting up Skullgirls on PC or whatever, and it'll run in "coin-op" mode sort of like how the arcade version works. Obviously it won't have all of the real arcade version features (online ranking, payment handling, a license to use it in a commercial space) but you'd be able to run your own "fake" arcade machine with it.

(Disclaimer: I have absolutely no timeline for this, but it should happen at some point in our lifetimes. I imagine Taito has exclusivity over these features for a while, but the features do work with the real Skullgirls codebase, and Mike Z and I will definitely integrate them back in. Note that the performance improvements and stuff have already been re-integrated back into mainline Skullgirls.)
 
There's already a config option for that. But apparently the way everyone does it is just to have it end after every round.

Nope. But the "coin-op" mode features should come to PC at some point, if that's what you're hoping for. You'll probably be able to pass a flag when starting up Skullgirls on PC or whatever, and it'll run in "coin-op" mode sort of like how the arcade version works. Obviously it won't have all of the real arcade version features (online ranking, payment handling, a license to use it in a commercial space) but you'd be able to run your own "fake" arcade machine with it.

(Disclaimer: I have absolutely no timeline for this, but it should happen at some point in our lifetimes. I imagine Taito has exclusivity over these features for a while, but the features do work with the real Skullgirls codebase, and Mike Z and I will definitely integrate them back in. Note that the performance improvements and stuff have already been re-integrated back into mainline Skullgirls.)


are you sure?

http://s14.postimg.org/la335a1vl/Capture.jpg
 

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This thread is about the Japanese arcade version of Skullgirls (and SIG), not the PS4 release handled by Arc System Works.