- Joined
- Apr 15, 2017
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Hi guys, I'm currently playing Skullgirls Mobile (Lv 18) and it's really a nice game but it has some opportunity areas. What do you guys think about the following suggestions.
1. PvP battles/duels against Friends, similar to Clash Royale (Duel players in real time, not AI). Some mobile games like Pokemon GO and Fire Emblem Heroes are great but the lack of real time battles vs friends/online its big downside.
2. Factions or Guilds. Another interesting characteristic of Clash Royale are group of friends that create a guild and try to get a good ranking (or just for fun xD), in the case of Pokemon GO there are teams (Valor, Mystic, Instinct) where the players can feel part of an group and compete against rivals.
PvP Leaders, Guild Ranking or Factions/Team that control certain areas are good system that motivate players (Skullgirls mobile already has some location on the map those could be some locations to fight for, something like the game "For Honor" - Faction War). Also the Guild chat is a nice add.
3. Hordes of Enemies. Special fights/special events would make the game more interesting. It could be done in two different ways, the first one a survival mode against a lot of rivals, the second way it's a fight agaisnt two or three weak enemies (soldiers, medici mafia) at the same time (Total enemies = 20~30), similar to Smash Bros polygon team.
4. Boss Battles. It would be great a battle against giant bosses at the end of some chapters to bring diverse game modes to skullgirls. Check the incoming updates of Fire Emblem Heroes, game modes like survivor and defend the base will be a great improvement.
5. Characters combos. Adding some customization to characters combos can create interesting move set for characters.
6. Alternative costumes. Alternative costumes by quests or events should be a must for a mobile game of this kind. An example of this is the recient event of Fire Emblem Heroes (Easter), I would suggest not only add a visual custome in battle but also change the image of the character.
7. Event Maps with choices. Special event where the players can choice a route and change elements of the story are interesting. Think about a story mode where you could decide the final, it adds a lot of replay value if the choices really matter.
8. Small details like the "beep boop meow" of the coming soon message and the kaomoji that appears in the notification of full stamina are funny, maybe the kaomoji could be different for others messages like a relic notification.
9. Weekly Event. This idea is based on a game named Ragnarok Online, where every week there is a guild war event (War of Emperium). Ragnarok online is an mmorpg but what is really important is the War of Emperium, this event consist on every guild of the game fighting over castles where there is a giant stone (Emperium) that a guild should break and defend from every other guild on the server during an hour. I haven't completly conceptualized this but I think a weekly event of this kind would be a awesome aspect of the game.
1. PvP battles/duels against Friends, similar to Clash Royale (Duel players in real time, not AI). Some mobile games like Pokemon GO and Fire Emblem Heroes are great but the lack of real time battles vs friends/online its big downside.
2. Factions or Guilds. Another interesting characteristic of Clash Royale are group of friends that create a guild and try to get a good ranking (or just for fun xD), in the case of Pokemon GO there are teams (Valor, Mystic, Instinct) where the players can feel part of an group and compete against rivals.
PvP Leaders, Guild Ranking or Factions/Team that control certain areas are good system that motivate players (Skullgirls mobile already has some location on the map those could be some locations to fight for, something like the game "For Honor" - Faction War). Also the Guild chat is a nice add.
3. Hordes of Enemies. Special fights/special events would make the game more interesting. It could be done in two different ways, the first one a survival mode against a lot of rivals, the second way it's a fight agaisnt two or three weak enemies (soldiers, medici mafia) at the same time (Total enemies = 20~30), similar to Smash Bros polygon team.
4. Boss Battles. It would be great a battle against giant bosses at the end of some chapters to bring diverse game modes to skullgirls. Check the incoming updates of Fire Emblem Heroes, game modes like survivor and defend the base will be a great improvement.
5. Characters combos. Adding some customization to characters combos can create interesting move set for characters.
6. Alternative costumes. Alternative costumes by quests or events should be a must for a mobile game of this kind. An example of this is the recient event of Fire Emblem Heroes (Easter), I would suggest not only add a visual custome in battle but also change the image of the character.
7. Event Maps with choices. Special event where the players can choice a route and change elements of the story are interesting. Think about a story mode where you could decide the final, it adds a lot of replay value if the choices really matter.
8. Small details like the "beep boop meow" of the coming soon message and the kaomoji that appears in the notification of full stamina are funny, maybe the kaomoji could be different for others messages like a relic notification.
9. Weekly Event. This idea is based on a game named Ragnarok Online, where every week there is a guild war event (War of Emperium). Ragnarok online is an mmorpg but what is really important is the War of Emperium, this event consist on every guild of the game fighting over castles where there is a giant stone (Emperium) that a guild should break and defend from every other guild on the server during an hour. I haven't completly conceptualized this but I think a weekly event of this kind would be a awesome aspect of the game.