skull person
...
- Joined
- Oct 23, 2013
- Messages
- 2,419
- Reaction score
- 3,218
- Points
- 113
Yes it's in beta right now. Buy a PC
Yes it's in beta right now. Buy a PC
Try playing his neutral against zoners like Peacock without c.HK. It's not fun.Curious. Why is Beowulf's HP Chair Throw projectile invincible? It makes his neutral verse zoning strategies absurdly good. Does he really need a free way to get access to an armored sweep that covers 2/3rds of the screen and doubles as a invincible approach?
I feel like Wulf Blitzer is already more than enough of a mobility tool to let him approach zoning.
In other news, if you record chairless c.HK and the playback is set to reversal, he does it ENDLESSLY since it thinks ground tech means a reversal is needed.
I agree
Right now in retail, it's red, in beta, its green. But I agree with you, it should be red since it's very impractical and a bad move. I also think sniper needs faster recovery on hit even if that means reverting the air sniper shot back to bounce instead of crumble. That was more of a nerf than a buff now that people have been using it.
It's not the same because at the point I see their assist, I am going to have to block it or land by the time it comes out which means I can't punish an assist bait I successfully got by reading my opponents moves (which I should be rewarded for) similar to MvC2.I like the Doublejump change a lot
It doesn't come into play for me very often, but every time it does I think "Yeah, I really shouldn't have been able to call assist here"
"Lots of baits start with jump forward, wait for there assist, double jump back, call assist, punish." so why not do jump forward, wait for their assist, call assist, doublejump back, punish? It is the same thing, yes
Am I playing the game to play interesting and entertain the crowd or am I am playing to win? This character's purpose is to zone and lock out the opponent (according to Mike). Also, Mike took out dj hk to the ceiling so this argument isn't even valid here.
:) Hi Isa
It's red actually.
the assist is green, that's weird.
Because what you actually do is that you jump cancel the c.hp and then cancel the jump with napalm pillar.
No
Definitely not. Sniper is godlike in Beta
Can you give me the exact sequence of what you are trying to do?
You are playing to win, so you do it
Doublejumps by themselves reach the ceiling
It's definitely not a link, but I don't think it's a jump cancel because it counts as a new chain even if you press hk before pressing up
if you press hk before pressing up, then napalm pillar came out because of negative edge. You press hk, then up, start jumping, release hk, napalm pillar cancels the jump.
That is one of the MAJOR things to beat peacock, you hit the nail right on the head.I'm guessing MMDS' issue is similar to the one i ran into with Squigly vs Peacock. I need to double jump to snake through the projectile waves. If my opponent calls an assist like Brass, I want to be able to jump over it and call an assist to either lock out brass for a bit or to force Peacock to block for a moment so I can continue moving forward. If I have to call the assist before double jumping, chances are that I'll get pegged by either air George or a SoID and forced to block the assist.
You can combo off sniper to bike in retail, you can't combo off sniper to bike in beta. The recovery on hit is way too long to do anything besides DHC
100% on pointdouble jump changes feel really weird and awkward to me. never in any vs game that i've taken semi seriously have i ever had to deal with no more calling assists after a double jump. it also makes fighting peacock more difficult, which i'm definitely not a fan of. i honestly do not think this change makes the game any more fun to play nor do i think that this makes skullgirls a better game at all. all it does is stop me from calling assists in ways that i do not believe is bad for the game at all.
There is an assist light that goes red you know : ^ )This is going to sound crazy, but what about having double jump put the opponent into unblockable prevention state? That way, you can have your anti-Peacock strats and you can even do your stupid "scroll the opponent off the screen and call assist" replacement for neutral, but doing it with a low assist isn't nearly as free.