dekillsage
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I've done that already and my bias wont let me not suggest something stupid so I wont even bother.
Dolfinh said:
Dolfinh said:
I strongly feel that her setups and on hit resets are under par compared to the rest of the cast. As for her damage, in beta she does get at least 7.5k thanks to mid combo monster (Cloudking has some more optimized stuff too). Her damage off of resets are pretty overwhelming though honestly, which leads me to dime's post...
This is actually a pretty accurate summary. I agree with this.Doubles weaknesses as i see them are an over reliance on scaled starters.
Kinda slow when compared to most other characters.
Doesnt hit excessively hard to make up for her speed and scaled starters.
Reset game is slightly less scary than other characters.
Doesnt excel in any one area, whereas just about every other character has their niche. Doubles niche used to be anchor, but no longer because her assists have been toned down to make more sense.
Off the top of the head i still think double is a good anchor. But not as good as BB or bella.
I like these setups a lot! I will definitely be using them.Only if your setup is shit.
I'm pretty sure I posted this earlier in this thread but whatever I'll post it again. Do this:
On lights: s.HK j.LK(3) j.MP(2) j.MK slight delay j.HP. This lets you dash under s.LP LP in time to still meaty them from the air, stay same side s.LP LP, or air throw them.
If you confirm that they've blocked LP LP, call assist and flesh step/not flesh step for another mixup. If they block the assist, use the frame advantage to do something.
On heavies: s.HK j.LK(3) j.MP(2) j.MK slight delay j.HK. Same result above, but can give you enough time to also do jumpback j.LK as burst bait on some characters if I recall correctly. A quick test shows that the burst bait at least works on Parasoul.
Why not!
real talk if "he loses the chair so he can only do it once" meant he literally throws that shit into space and never sees it again for the rest of the match i'd be more than ok with +12
Mike to answer your question of whether Val's level 3 has been buffed enough, you can't even punish a POINT BLANK, on point french twist with it, they can react to the flash with updo. I mean any character with a meterless dp, or a metered reversal can beat it on reaction. Why is this when the end result of a level 3 is being fullscreen (really bad against peacock and soon to be robo), with just 1 level of vial. Its a nice buff, but the downside of having no hitstop seems pretty steep.
If you read my post, I was trying to punish someone trying to poke with filia's cr.mk. Please read my post. Nowhere in my post did it mention I was reversaling or using it in neutral.
Mike, Dynamo is blockable! My opponent doesn't even need to JUMP to avoid it, they can just block the super! What's the point of having a super if the opponent can just block it? Where is the utility? Buff Cerebella.Mike to answer the question of whether Val's level 3 has been buffed enough, you can't even punish a POINT BLANK, on point french twist with it, they can react to the flash with updo. I mean any character with a meterless dp, or a metered reversal can beat it on reaction. Why is this when the end result of a level 3 is being fullscreen (really bad against peacock and soon to be robo), with just 1 level of vial. Its a nice buff, but the downside of having no hitstop seems pretty steep.
Edit: Also what utility did it receive beyond 1 poison load? From what I see its utility has stayed exactly the same: A super that can only be dhc'd before the brunt of its damage occurs, sacrifices positioning (major issue), cannot be used to punish moves (normals and specials) except aerial moves by characters without air supers and meter. Its not even a reversal. Where is its utility?
Amazing. You have shown me the error of my ways.
Today I learned something.
I don't think anyone here is saying his H chair beats Peacock so bad it needs to be nerfed (I personally loathe his chairless sweep more than the chair lol). If anything it seems people are just confused as to why a reversal is so plus on block of all things.
The problem is that hes throwing away one of his most respurceful tools and its hard for him to get it back. Why punish him for limiting himself?Maybe because it's a reversal? Also I don't think you can use a zoner's fullscreen projectiles as an example of specials that are "hella plus". Isn't that just the nature of any projectile in any fighting game? The further you are when you block it, the more plus or less negative the user is. I mean it just makes sense lol. Unless you're saying Peacock's HP Bang should be like her Argus and hits fullscreen all at once. Kind of like an actual gun..... actually that sounds kind of cool.